Search found 321 matches
- Sun Feb 23, 2014 5:11 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 200766
Re: ut4_ruins
Really? Damn that would take a while haha! It looks smooth though. Generally with trisouping you can see eshes of brushes, Riyadh looks flawless haha Riyadh also uses vertexremapshader keys in its worldspawn: vertexremapshader0 textures/ut_riyadh/terrain_0;textures/ut_riyadh/vxterrain vertexremapsh...
- Sun Feb 23, 2014 1:19 pm
- Forum: Requests
- Topic: Arcade machine models
- Replies: 19
- Views: 55288
- Sun Feb 23, 2014 5:30 pm
- Forum: Shaders / textures
- Topic: Gouraud shading
- Replies: 0
- Views: 40413
Gouraud shading
Is it possible to do Gouraud shading in Urban Terror? I think it looks better than phong shading.
- Mon Feb 24, 2014 3:10 am
- Forum: Brush / patches and other mesh
- Topic: Preventing wallkicks
- Replies: 3
- Views: 34221
Re: Preventing wallkicks
Here is a slick clip shader and texture. This works like common/clip but does not allow wallkicks. I recommend putting this on all vertical clip surfaces, but not on clip surfaces on which players can walk.
http://www.mediafire.com/download/8mzoa6yp7t8gd7s/SlickClip.rar
http://www.mediafire.com/download/8mzoa6yp7t8gd7s/SlickClip.rar
- Wed Feb 26, 2014 2:16 am
- Forum: Pre-alpha and concepts
- Topic: Looking for map idea
- Replies: 11
- Views: 34565
Re: Looking for map idea
I would like to see a map like this, but with a different layout.
- Wed Feb 26, 2014 4:10 am
- Forum: Pre-alpha and concepts
- Topic: Looking for map idea
- Replies: 11
- Views: 34565
Re: Looking for map idea
For an added bonus, you could set up several different sets of teleports with some way to toggle which set is in use. This would make the map more random, which was the whole point of Chiron. FFA, TDM, and CTF would definitely be the main gametypes here. CAH or BOMB would be interesting, but a clear...
- Wed Feb 26, 2014 6:07 pm
- Forum: Pre-alpha and concepts
- Topic: Looking for map idea
- Replies: 11
- Views: 34565
Re: Looking for map idea
I know you can do it with two sets of portals, one off and one on. An entity would toggle between them. I am not sure about more than two sets of portals.
- Wed Feb 26, 2014 6:09 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 200766
Re: ut4_ruins
GTKRadiant can only handle patches up to 15x15. NetRadiant can handle patches up to 31x31. This may be your problem.
- Mon Mar 31, 2014 7:48 pm
- Forum: News and announcements
- Topic: Mapping for UrtHD -- the future of CMM
- Replies: 14
- Views: 42099
Re: Mapping for UrtHD -- the future of CMM
I am interested in moving on to the new engine but have no idea what to do, so this sounds good.
- Thu Apr 03, 2014 2:28 am
- Forum: Welcome to CMM
- Topic: From teh nub to teh uber leet
- Replies: 6
- Views: 23431
Re: From teh nub to teh uber leet
eternally_on wrote:Thank you! I need those toilets... Hope that's not a problem.
The TP is single ply, two sheets per person. Welcome aboard.