Search found 321 matches

by RedSnappa
Sun Feb 23, 2014 5:11 am
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 200766

Re: ut4_ruins

Really? Damn that would take a while haha! It looks smooth though. Generally with trisouping you can see eshes of brushes, Riyadh looks flawless haha Riyadh also uses vertexremapshader keys in its worldspawn: vertexremapshader0 textures/ut_riyadh/terrain_0;textures/ut_riyadh/vxterrain vertexremapsh...
by RedSnappa
Sun Feb 23, 2014 5:30 pm
Forum: Shaders / textures
Topic: Gouraud shading
Replies: 0
Views: 40413

Gouraud shading

Is it possible to do Gouraud shading in Urban Terror? I think it looks better than phong shading.
by RedSnappa
Mon Feb 24, 2014 3:10 am
Forum: Brush / patches and other mesh
Topic: Preventing wallkicks
Replies: 3
Views: 34221

Re: Preventing wallkicks

Here is a slick clip shader and texture. This works like common/clip but does not allow wallkicks. I recommend putting this on all vertical clip surfaces, but not on clip surfaces on which players can walk.
http://www.mediafire.com/download/8mzoa6yp7t8gd7s/SlickClip.rar
by RedSnappa
Wed Feb 26, 2014 2:16 am
Forum: Pre-alpha and concepts
Topic: Looking for map idea
Replies: 11
Views: 34565

Re: Looking for map idea

I would like to see a map like this, but with a different layout.
by RedSnappa
Wed Feb 26, 2014 4:10 am
Forum: Pre-alpha and concepts
Topic: Looking for map idea
Replies: 11
Views: 34565

Re: Looking for map idea

For an added bonus, you could set up several different sets of teleports with some way to toggle which set is in use. This would make the map more random, which was the whole point of Chiron. FFA, TDM, and CTF would definitely be the main gametypes here. CAH or BOMB would be interesting, but a clear...
by RedSnappa
Wed Feb 26, 2014 6:07 pm
Forum: Pre-alpha and concepts
Topic: Looking for map idea
Replies: 11
Views: 34565

Re: Looking for map idea

I know you can do it with two sets of portals, one off and one on. An entity would toggle between them. I am not sure about more than two sets of portals.
by RedSnappa
Wed Feb 26, 2014 6:09 pm
Forum: Pre-alpha and concepts
Topic: ut4_ruins
Replies: 55
Views: 200766

Re: ut4_ruins

GTKRadiant can only handle patches up to 15x15. NetRadiant can handle patches up to 31x31. This may be your problem.
by RedSnappa
Mon Mar 31, 2014 7:48 pm
Forum: News and announcements
Topic: Mapping for UrtHD -- the future of CMM
Replies: 14
Views: 42099

Re: Mapping for UrtHD -- the future of CMM

I am interested in moving on to the new engine but have no idea what to do, so this sounds good.
by RedSnappa
Thu Apr 03, 2014 2:28 am
Forum: Welcome to CMM
Topic: From teh nub to teh uber leet
Replies: 6
Views: 23431

Re: From teh nub to teh uber leet

eternally_on wrote:Thank you! I need those toilets... Hope that's not a problem. :)

The TP is single ply, two sheets per person. Welcome aboard. :)