Search found 111 matches

by bludshot
Sat Oct 22, 2011 12:19 am
Forum: Beta
Topic: ut4_poison_b7(updated post)
Replies: 46
Views: 108577

Re: ut4_poison_a3

The map looks quite cool. I like the textures and the theme and atmosphere.

Seems like maybe a few too many ramps though.


The blue flag is under the floor, you can't get it.

Also, imo the urt HD poster looks stupid. Why would there be an Urt HD poster in some old industrial building?
by bludshot
Sat Oct 22, 2011 12:22 am
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 325628

Re: Screenshots

haha yes, I could not remember the name of that map, but what I was going to say in my previous post was "Imagine how Pandora would look with no sky, and all sealed in" (not nearly as cool)
by bludshot
Sat Oct 22, 2011 1:11 am
Forum: Beta
Topic: ut4_poison_b7(updated post)
Replies: 46
Views: 108577

Re: ut4_poison_a3

Some could become stairs or ledges is what I meant.
by bludshot
Wed Oct 26, 2011 9:16 pm
Forum: Beta
Topic: ut4_poland_b4 [test server available]
Replies: 52
Views: 106421

Re: ut4_poland_b3 [test server available]

I still really think the biggest problem with this map is the ease of locking down the spawns. Both spawns have 2 exits that can be covered by 1 relatively protected spot. (Just been talking to you guys on IRC. I see that the schedule is a little wonky and doesn't allow much room for league beta tes...
by bludshot
Tue Nov 01, 2011 2:22 am
Forum: Suggestions and ideas
Topic: Button-jumping
Replies: 3
Views: 12843

Re: Button-jumping

I think its cool. I've had similar ideas (and we've seen similar ideas in team-play Jupiter for example). You can make puzzles and things sort of like Portal. To be done really well though you probably need the objective to be more clear (like buttons with icons etc)
by bludshot
Tue Nov 01, 2011 10:48 pm
Forum: Brush / patches and other mesh
Topic: Max Entitys and speaker range?
Replies: 13
Views: 30425

Re: Max Entitys and speaker range?

There is definitely a max for entities. If you want music all over the map, why not just use actual music?
by bludshot
Wed Nov 02, 2011 9:26 pm
Forum: Suggestions and ideas
Topic: CMM logo
Replies: 73
Views: 126256

Re: CMM logo

.
by bludshot
Thu Nov 03, 2011 11:20 pm
Forum: Brush / patches and other mesh
Topic: Max Entitys and speaker range?
Replies: 13
Views: 30425

Re: Max Entitys and speaker range?

why not just use actual music? Sorry, idk what you mean Like Rylius says, you can just set the music in the worldspawn. Then the music will play everywhere on the map at the same volume. The only drawback is that users can control the volume of music using s_musicvolume (including turning the music...
by bludshot
Fri Nov 04, 2011 9:44 pm
Forum: Brush / patches and other mesh
Topic: Max Entitys and speaker range?
Replies: 13
Views: 30425

Re: Max Entitys and speaker range?

Is the file the correct format?
by bludshot
Sat Nov 05, 2011 4:04 am
Forum: Competitions
Topic: My weekend mini challenges
Replies: 8
Views: 18817

Re: My weekend mini challenges

This would be even cooler if the resulting map objects were made open source as part of the contests... You wouldn't have to pak up the map just share the map and textures or whatever. What do you guys think?