hmm you're using radiant 1,6 aren't you
I'm having problems opening this map Banksy, radiant 1.5 reports a patch error, and radiant 1.6 crashes when i try to load the map.
Search found 615 matches
- Thu Feb 20, 2014 9:40 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 196991
- Fri Feb 21, 2014 7:19 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 196991
Re: ut4_ruins
I figured out the netradiant thing last night, can you open the map in old 1.5, save it and send just that to me?
*EDIT* OMG Banksy OMG, we got so much work i don't know where to begin.
*EDIT* OMG Banksy OMG, we got so much work i don't know where to begin.
- Fri Feb 21, 2014 9:29 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 196991
Re: ut4_ruins
Well for one this kind of terrain building is just wrong.
Using massive patches as terrain is not a good idea, and then we can start dealing with structural brushes that need to be converted to detail brushes, all 10 billion of them since every single brush is structural....the hell?
Using massive patches as terrain is not a good idea, and then we can start dealing with structural brushes that need to be converted to detail brushes, all 10 billion of them since every single brush is structural....the hell?
- Sat Feb 22, 2014 9:55 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 196991
Re: ut4_ruins
I thought my computer will burst into flames during vis compile.
Open that map in radiant 1.5, delete all the massive terrain patches, and then send it to me, i can't use netradiant, it's too awkward for me.
Open that map in radiant 1.5, delete all the massive terrain patches, and then send it to me, i can't use netradiant, it's too awkward for me.
- Sun Feb 23, 2014 12:16 am
- Forum: General chit chat
- Topic: Find a job
- Replies: 7
- Views: 21539
Re: Find a job
What Frankie said is true. No amount of skills in map building (and some high end UrT mappers are a living proof of this) will make you a good level designer if you don't have the imagination needed to design a good map. A simple example are battlefield: bad company 2 maps versus battlefield 3 maps....
- Sun Feb 23, 2014 10:53 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 196991
Re: ut4_ruins
We'll try making that terrain an .ase model. I think you could maybe even autoclip it without much problems.
And to achieve smoothness you have phong shading.
And to achieve smoothness you have phong shading.
- Sun Feb 23, 2014 5:06 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 196991
Re: ut4_ruins
banksy wrote:I have no experience with either :/
I have.
- Mon Feb 24, 2014 2:16 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 196991
Re: ut4_ruins
Like i sad, open it in radiant 1.5, resave it, and then send me the newly saved .map file.
- Mon Feb 24, 2014 1:59 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 196991
Re: ut4_ruins
leave it in for the time being
- Wed Feb 26, 2014 1:09 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 196991
Re: ut4_ruins
Must be a patch thing then, I'll see what i can do on my side.