Search found 88 matches

by Lunaxe
Thu Nov 03, 2011 1:22 am
Forum: Shaders / textures
Topic: EasyGen to Gtk Issue
Replies: 14
Views: 17573

Re: EasyGen to Gtk Issue

Well then, i think i may attempt to incorporate that :] Thanks for the quick responses, i really appreciate it Edit- Well i took care of it, as you can see in my "ut4_nightshade" shots... on top of sizing fixes i just used a similar colorscale for all textures so they would blend nicely. T...
by Lunaxe
Fri Nov 04, 2011 12:11 am
Forum: Pre-alpha and concepts
Topic: ut4 versailles concept
Replies: 44
Views: 50470

Re: ut4 versailles concept

Looking good man, starting to take shape as well as detail for sure! Also... i love that guillotine model haha
by Lunaxe
Fri Nov 04, 2011 12:33 am
Forum: Mapping Discussions
Topic: Best music to listen during mapping
Replies: 8
Views: 12157

Re: Best music to listen during mapping

Definitely some of this
http://www.youtube.com/watch?v=4sDiHhENegc (Youtube function not working)
As well as lots of metal... which generally has orchestras incorporated (such as Carach Angren, Dimmu Borgir, Cradle of Filth, etc.)
by Lunaxe
Fri Nov 04, 2011 3:51 pm
Forum: Welcome to CMM
Topic: Helloul
Replies: 11
Views: 15674

Re: Helloul

Hey Markinho! Good to have another jump mapper aboard :D
by Lunaxe
Fri Nov 04, 2011 4:24 pm
Forum: Brush / patches and other mesh
Topic: Problems with patch mesh, endcaps, etc
Replies: 2
Views: 13741

Problems with patch mesh, endcaps, etc

Im using GTKRadiant and recently ive been trying to make columns, curves, etc within the program using the functions mentioned before, however there appears to be an issue, which im not sure is normal? When i do make things with patch meshes, endcaps, etc they dont show up... only their surrounding ...
by Lunaxe
Fri Nov 04, 2011 6:30 pm
Forum: Brush / patches and other mesh
Topic: Problems with patch mesh, endcaps, etc
Replies: 2
Views: 13741

Re: Problems with patch mesh, endcaps, etc

Good thought, ill check when i get home and let you know. Thanks for the input!

Edit- That was it haha... thanks alot man, i think i may have over-complicated things and didnt bother checking that :lol:
by Lunaxe
Sat Nov 05, 2011 4:25 am
Forum: Competitions
Topic: My weekend mini challenges
Replies: 8
Views: 21217

Re: My weekend mini challenges

This would be even cooler if the resulting map objects were made open source as part of the contests... You wouldn't have to pak up the map just share the map and textures or whatever. What do you guys think? I like the idea... might even participate if that's the case Work for the benefit of other...
by Lunaxe
Sun Nov 06, 2011 12:33 am
Forum: Pre-alpha and concepts
Topic: ut4_oubliette [WIP]
Replies: 9
Views: 12531

Re: ut4_oubliette [WIP]

Not going to lie, MP:H probably has some of the most interesting map designs ever. I especially like Harvester, but I can't wait for this either :P
by Lunaxe
Sun Nov 06, 2011 8:25 pm
Forum: Pre-alpha and concepts
Topic: ut4_oubliette [WIP]
Replies: 9
Views: 12531

Re: ut4_oubliette [WIP]

My bad haha. i mean... metroid maps? what are those... :P
by Lunaxe
Sun Nov 06, 2011 8:31 pm
Forum: Alpha
Topic: ut4_vacuum
Replies: 17
Views: 21938

Re: ut4_vacuum

Likin the concept as well as the screenshot, good luck man