welcome Dougy.
are you planning on continuing your athens map? I would be curious to see it.
Search found 96 matches
- Tue Aug 23, 2011 9:55 am
- Forum: Welcome to CMM
- Topic: Teach me how to Dougy... V2
- Replies: 11
- Views: 15155
- Tue Aug 23, 2011 9:57 am
- Forum: Pre-alpha and concepts
- Topic: ut4_DeathrunNM
- Replies: 12
- Views: 16588
Re: ut4_DeathrunNM
xandaxs wrote:If you need a jumper's help just ask
same here
- Tue Aug 23, 2011 11:02 pm
- Forum: Mapping Discussions
- Topic: playing with q3map2
- Replies: 22
- Views: 29254
playing with q3map2
I am working on a map at the moment. I am extensively using light emitting/non solid/detail/invisible brushes to create lights. this is done with the following shader: textures/test/inv_light { q3map_lightColor .1 .1 .3 q3map_surfacelight 300 q3map_nolightmap surfaceparm nomarks surfaceparm nonsolid...
- Wed Aug 24, 2011 8:22 am
- Forum: Mapping Discussions
- Topic: playing with q3map2
- Replies: 22
- Views: 29254
Re: playing with q3map2
I'm going to ask the obvious questions now. Why might this be better than using a light entity? Do you still need that shader listed in your shaders file afterwards? This is just an opinion, light/invis brushes are very conveniant in some situations, for example, ambiant light in rooms and corridor...
- Wed Aug 24, 2011 10:53 am
- Forum: Mapping Discussions
- Topic: playing with q3map2
- Replies: 22
- Views: 29254
Re: playing with q3map2
HappyDay wrote:I've used brushes like this in HappyWorldJumps but I wouldn't use it again. Some guys have reported issues with mitsu's build where the brushes are not invisible.
I think that would no longer be a problem, since the brushes are deleted from the bsp.
- Wed Aug 24, 2011 7:26 pm
- Forum: Mapping Discussions
- Topic: playing with q3map2
- Replies: 22
- Views: 29254
Re: playing with q3map2
Rylius wrote:Uh...
surfaceparm nodraw? lol
And please rename the strip surfaceparm to q3map_strip since surfaceparms are game related
checked what I told you on irc, nodraw faces can't emit light.
- Thu Aug 25, 2011 7:16 pm
- Forum: Welcome to CMM
- Topic: LynXIII
- Replies: 6
- Views: 8826
Re: LynXIII
welcome back then
- Tue Aug 30, 2011 3:02 pm
- Forum: News and announcements
- Topic: Skeet Shoot Promo
- Replies: 8
- Views: 10721
Re: Skeet Shoot Promo
nice work Johnny !
the map really looks nice, put a sofa in the lounge and then the bots are definitely safe from me
the map really looks nice, put a sofa in the lounge and then the bots are definitely safe from me
- Tue Aug 30, 2011 3:22 pm
- Forum: News and announcements
- Topic: Skeet Shoot Promo
- Replies: 8
- Views: 10721
Re: Skeet Shoot Promo
johnnyenglish wrote:thanks to all your help and advice sir.
Can you post link on mtc en france svp?
already did in private section, I am going to ask Myre if he can put a proper news on the website
- Wed Aug 31, 2011 1:19 pm
- Forum: Welcome to CMM
- Topic: Noobdesign \ Radiant
- Replies: 6
- Views: 8531
Re: Noobdesign \ Radiant
welcome