A short note.
well. here is is.
I do quite some stuff for UrT (a 1k lines script, a guide for a setup on android...)
check out IyeOnline
Search found 22 matches
- Thu Aug 22, 2013 7:51 pm
- Forum: Welcome to CMM
- Topic: A short note!
- Replies: 5
- Views: 14597
- Fri Aug 23, 2013 9:32 am
- Forum: Welcome to CMM
- Topic: A short note!
- Replies: 5
- Views: 14597
Re: A short note!
hm. i think i already did that
(at least i uploaded it)
(at least i uploaded it)
- Mon Nov 25, 2013 8:32 am
- Forum: News and announcements
- Topic: New Forum Layout?
- Replies: 20
- Views: 53083
Re: New Forum Layout?
what i find pretty irritating is that the info about the post owner is now shown on the left side.
but that actualy only shows much i am used to the standart forums design
but that actualy only shows much i am used to the standart forums design
- Sun Dec 01, 2013 4:19 pm
- Forum: Pre-alpha and concepts
- Topic: Unlock Sawns in UrT :o
- Replies: 9
- Views: 24436
Unlock Sawns in UrT :o
No. Not a feature suggestion/request. I played around with the entities a bit an built a spawn unlock system. I'm thinking about a map made of many spheres/platforms that have CAH points on them. Now some also have a spawn that a team can 'unlock' / activate. (actually it uses doors and teleporters)...
- Mon Dec 02, 2013 9:50 pm
- Forum: Pre-alpha and concepts
- Topic: Unlock Sawns in UrT :o
- Replies: 9
- Views: 24436
Re: Unlock Sawns in UrT :o
⋅ play the map on a teamplay mode, ⋅ You will see a fence door behind you. (closed) ⋅ go into the teleporter/portal on your spawn platform, ⋅ now approach to the structure on the central platform. ⋅ A bigtext msg should appear telling you that your ...
- Tue Dec 03, 2013 5:04 pm
- Forum: Pre-alpha and concepts
- Topic: Unlock Sawns in UrT :o
- Replies: 9
- Views: 24436
Re: Unlock Sawns in UrT :o
what do you mean 'like assault mode' ?
in CAH (capture and hold) you dont win by reducing your opponents team points, but by getting points for each CP at the end of a minute.
in CAH (capture and hold) you dont win by reducing your opponents team points, but by getting points for each CP at the end of a minute.
- Tue Dec 03, 2013 9:09 pm
- Forum: Pre-alpha and concepts
- Topic: Unlock Sawns in UrT :o
- Replies: 9
- Views: 24436
Re: Unlock Sawns in UrT :o
hm. didnt knew that such a thing existed. But yeah. its kind of it. But that assault mode is map based at server based. also assault mode is a special gametype, played as TDM for the baseic game. the spawn unluck system would only be map based. and the spawns could be availible in and team gametype ...
- Wed Dec 04, 2013 7:13 am
- Forum: Pre-alpha and concepts
- Topic: Unlock Sawns in UrT :o
- Replies: 9
- Views: 24436
Re: Unlock Sawns in UrT :o
yeah. thats about what the unlock system would do. you wouldnt have a gui to choose a spawn (like in BF). but in your teams spawn you could walk into a door/teleporter that would get you there.
the assault mode would change spawns automatically, dependent on the gamephase.
the assault mode would change spawns automatically, dependent on the gamephase.
- Fri Dec 06, 2013 3:17 pm
- Forum: Final
- Topic: ut4_darkwater
- Replies: 4
- Views: 17314
Re: ut4_darkwater
Totally agree to Johnny. Awesome work. Did a short post at the UrT Forums, cuz i wasnt sure if you wanted to keep it central.
Short note to the CMM server: Server page needs an update, still says 4.2 server is on port 27961, but the cmm.org is the 4.2 server.
btw. GG Marvin
Short note to the CMM server: Server page needs an update, still says 4.2 server is on port 27961, but the cmm.org is the 4.2 server.
btw. GG Marvin
- Wed Dec 18, 2013 4:01 pm
- Forum: Shaders / textures
- Topic: Grid Sky-box
- Replies: 10
- Views: 31274
Re: Grid Sky-box
reminds me of the inside of the UFO at mxl_school.
might want to check that. pretty awesome map.
might want to check that. pretty awesome map.