well I loaded up the example fire, and modified it to my needs, a little bit here, a bit there.
basta
Search found 80 matches
- Wed Oct 12, 2011 11:19 am
- Forum: Final
- Topic: Police Station / ut4_parkpolice [CMM Mapping Contest Result]
- Replies: 6
- Views: 20834
- Thu Oct 13, 2011 9:12 pm
- Forum: Suggestions and ideas
- Topic: CMM Banner -> Maps
- Replies: 55
- Views: 142471
Re: CMM Banner -> Maps
would appreciate one as a banner on an ad, and some cmm writings in graffity, and also our littly lovely lead sentence in gangsta styled monsta graffity.
- Thu Nov 10, 2011 5:59 am
- Forum: Urban Terror Discussions
- Topic: FTW map competition stuff
- Replies: 11
- Views: 32094
Re: FTW map competition stuff
well I am also busy with RL... GF, School, Job... all that sort of Things. I got my Gameplay Layout finished, but I do not have worked on any sort of visuals yet now. I think I will just release my un-textured Map for the beta stage and then look what I can do with textures and stuff. // sorry that ...
- Sat Nov 12, 2011 12:17 am
- Forum: Alpha
- Topic: ut4_filth [FTWGL] [Alpha 2b]
- Replies: 8
- Views: 11259
ut4_filth [FTWGL] [Alpha 2b]
Hey Guys, I made my map Public... I had no big time because of my lovely GF, but I am also very inactive because of my Job and such things. Sorry. This Version is only a "bugfix" to a Version I gave out privately for Testing. that's why it's named "alpha 2 b"... hope you have fun...
- Sun Nov 13, 2011 8:54 am
- Forum: Alpha
- Topic: ut4_bus_stop
- Replies: 94
- Views: 494822
Re: ut4_bus_stop
hint that you can't see outside the shop if you're inside
same goes with everything else.
same goes with everything else.
- Sun Nov 13, 2011 7:59 pm
- Forum: Urban Terror Discussions
- Topic: FTW map competition stuff
- Replies: 11
- Views: 32094
Re: FTW map competition stuff
let me correct you, 3 mappers. (only if you want to count my map in - currently workin on it)
- Sat Nov 12, 2011 9:09 pm
- Forum: Alpha
- Topic: ut4_filth [FTWGL] [Alpha 2b]
- Replies: 8
- Views: 11259
Re: ut4_filth [FTWGL] [Alpha 2b]
yes, I wanted "Close Quarters Battle" as well as some good "Professional Sr8 Action" and no camping... so the map is "very" small in comparision to "oaks" and "poland" of course... I am trying to make very quick jumps possible around the corners and ...
- Mon Nov 14, 2011 7:29 am
- Forum: Urban Terror Discussions
- Topic: FTW map competition stuff
- Replies: 11
- Views: 32094
Re: FTW map competition stuff
well I just dreamed of a new cpu & hdd... and then I opened my eyes and realized that I am too bad but yeah, It kinda sux because with the ftw mapping competition I have lost some good criticism and I hope that the map won't get buried on my hdd somewhere. I never expect to win, I never won one ...
- Mon Nov 14, 2011 2:36 pm
- Forum: Suggestions and ideas
- Topic: CMM - map validation service
- Replies: 28
- Views: 57400
Re: CMM - stamp of quality for maps
wow, nice idea :3 does power of 2 textures only count for own textures? some of the default urt textures are not even power of 2... the Readme is something I always do, I do not want to get upset because someone took my map because there was no readme. I would have to work a bit more on my map to ge...
- Mon Nov 14, 2011 5:35 pm
- Forum: Models / modelling tools
- Topic: help a noob
- Replies: 1
- Views: 4174
Re: help a noob
don't use md3 if it's a mapmodel - take ase.
there you can hex-edit the relative path of the textures easily.
there you can hex-edit the relative path of the textures easily.