Search found 96 matches
Re: Caulking
def main() for face in review(map, by=HappyDay): caulf(face) here you are Happy can spot surfaces to caulk like farts in a car ! joke aside, it is probably programmable to detect useless surfaces, but not that simple. With bad mapping you can have textures touching the void but visible ingame, to de...
Re: Caulking
the "clip use caulk" is a good practice, but it would be great if it could do watercaulk with water brush! Or lavacaulk or slimecaulk. The next map I make will have lava and slime in it. may be if you could define a list of shaders and the shaders to use for new faces created by the clip ...
- Fri Oct 07, 2011 7:12 am
- Forum: Mapping Discussions
- Topic: playing with q3map2
- Replies: 22
- Views: 29219
Re: playing with q3map2
I corrected the q3map2 one, it seems to work fine on azurea, still need to do a wiki entry, but in the meantime if one of you has something we can test one and some time, we can do that over the weekend.
- Fri Oct 07, 2011 4:47 pm
- Forum: Alpha
- Topic: azurea alpha 1
- Replies: 10
- Views: 15142
Re: azurea alpha 1
First alpha is out m m it is running on CMM test server (dougal.proweb.net) and on urtjumpers 1 map 1 day (ut4.mqcd.fr:27906) (now and tomorrow all day) looking forward your feedback ! on a side note, it has been compiled with the q3map2 modification I was working on to strip invisible light emittin...
- Mon Oct 10, 2011 8:33 pm
- Forum: Mapping Discussions
- Topic: 2 Doors, First opened plays sound
- Replies: 3
- Views: 6266
Re: 2 Doors, First opened plays sound
found this document about basic logic in quake 3 using func_door, triggers and shooter, for quake 3, it uses plasma shooter, but may be that can be adapted to UrT.
http://shio.benji-banned.ch/bla/Q3A_Electronics.pdf
http://shio.benji-banned.ch/bla/Q3A_Electronics.pdf
- Thu Oct 13, 2011 7:00 am
- Forum: Welcome to CMM
- Topic: Hi all.
- Replies: 9
- Views: 11007
Re: Hi all.
Welcome around Serge.
- Sun Oct 16, 2011 9:13 am
- Forum: Welcome to CMM
- Topic: Hi Everybody ...
- Replies: 4
- Views: 7148
Re: Hi Everybody ...
hehe, Kara
I warned you about opening radiant ! welcome in hell
I warned you about opening radiant ! welcome in hell
- Sun Oct 16, 2011 9:19 pm
- Forum: Pre-alpha and concepts
- Topic: ut4 versailles concept
- Replies: 44
- Views: 50515
Re: ut4 versailles concept
i think it is a great idea, especially for a first map. you should not settle for something less because it is your first one, but Maj has a point, you gonna run into a lot of trouble, which is probably the best thing to do layout related, your layout seems to favor blue a lot... if spawns are close...
- Mon Oct 17, 2011 2:01 pm
- Forum: Pre-alpha and concepts
- Topic: ut4 versailles concept
- Replies: 44
- Views: 50515
Re: ut4 versailles concept
thanks for feedback. yes bsp meta gsi would love to talk to you about layout on ts3 , spawns will be closed ... mirrors are separate better with one big ? most people here can give you far better tips on layout than I can but I ll see you on ts, anyway. I do not know which is best, one or several m...
- Mon Oct 17, 2011 3:51 pm
- Forum: Pre-alpha and concepts
- Topic: ut4 versailles concept
- Replies: 44
- Views: 50515
Re: ut4 versailles concept
^^ no vis also could partially explain it.
that room will probably need a lot of work if like the photo you put large mirrors on one side and large window on the other side, cause that might be a fps killer.
that room will probably need a lot of work if like the photo you put large mirrors on one side and large window on the other side, cause that might be a fps killer.