Search found 53 matches
- Fri Oct 25, 2013 7:14 pm
- Forum: Mapping Discussions
- Topic: Design Process
- Replies: 89
- Views: 639506
Re: Design Process
LOL that’s awesome. Yeah sure make something up and we can see want we can see. If you can export to .ase and generate a map then it should be fine assuming that the Student version is the full commercial version but with licensing terms and conditions. I was just a bit worried because as part of FS...
- Sat Oct 26, 2013 12:53 am
- Forum: Mapping Discussions
- Topic: Design Process
- Replies: 89
- Views: 639506
Re: Design Process
Excellent.
Got some stuff to do so if I don't pick up on whats going on give me a poke.
Got some stuff to do so if I don't pick up on whats going on give me a poke.
- Sun Oct 27, 2013 4:53 pm
- Forum: Urban Terror Discussions
- Topic: Urban Terror HD new engine design announced.
- Replies: 26
- Views: 58161
Re: Urban Terror HD new engine design announced.
Not sure what you meant by effecting game servers? To follow up on some of the questions I've been getting I'll elaborate a bit more on the road map we are working on as we all move towards HD. Our design path is broken down into two areas as part of the top down bottom up design ideals. The HD engi...
- Mon Oct 28, 2013 9:22 pm
- Forum: Mapping Discussions
- Topic: Design Process
- Replies: 89
- Views: 639506
Re: Design Process
Hummm I kind of like DagF's lay out a bit better but skuzzz's would make for a very good final KnockOut map aka as a kill room
If skuzzz does not mind and OK I'd like to steal it.
If skuzzz does not mind and OK I'd like to steal it.
- Tue Oct 29, 2013 3:38 am
- Forum: Mapping Discussions
- Topic: Design Process
- Replies: 89
- Views: 639506
Re: Design Process
Sure I'm going to do it. For that matter I'm going to take it a step further and fire up my screen cap software and build the map from scratch and record the process from beginning to the end as much as possible and make it a 1V1 or KnockOut based map. It's all going to be on the fly with little or ...
- Tue Oct 29, 2013 5:49 am
- Forum: Mapping Discussions
- Topic: Design Process
- Replies: 89
- Views: 639506
Re: Design Process
I would not count on it Johnny
skuzzzz sure I'll paint your name on a wall some place.
skuzzzz sure I'll paint your name on a wall some place.
- Wed Nov 06, 2013 3:25 pm
- Forum: Mapping Discussions
- Topic: Design Process
- Replies: 89
- Views: 639506
Re: Design Process
Humm can't seem to download from any of the links.
- Mon Oct 28, 2013 5:56 pm
- Forum: Mapping Discussions
- Topic: Radiant or 3ds?
- Replies: 3
- Views: 14873
Re: Radiant or 3ds?
Well with what HappyDay did with Prominence and Blender now is a good opportunity to at least begin the process of examination and with my bit of playing around there is certainly a lot that can be done and the only hard part is conveying what the addition of a 3d editing application can added to th...
- Thu Oct 31, 2013 12:15 am
- Forum: Mapping Discussions
- Topic: An introduction to map making for Urban Terror using 3ds Max
- Replies: 3
- Views: 14854
An introduction to map making for Urban Terror using 3ds Max
Goes live on YouTube This will be a series from beginning to end demonstrating my process of building a map based on my process of design as to purpose and intent and the goal resulting in a map where players can run around and shoot digital guns at one another. Instead of waiting until the series i...
- Thu Oct 31, 2013 4:19 am
- Forum: Mapping Discussions
- Topic: An introduction to map making for Urban Terror using 3ds Max
- Replies: 3
- Views: 14854
Re: An introduction to map making for Urban Terror using 3ds
To be honest I'm not that much of a tech guy but I do know there will be engine improvements introduced long before HD is ready that will improve performance in mesh based maps. There is a lot that will be added that’s beyond my current pay grade but placing the player models in to MD5 is a huge bum...