Search found 80 matches

by v3nd3tta
Fri Sep 16, 2011 7:40 am
Forum: Mapping Discussions
Topic: Map viewer
Replies: 8
Views: 10094

Re: Map viewer

It's like the Half Life Map Viewer I assume, cuz hl had such a thing also.
by v3nd3tta
Sat Sep 17, 2011 8:18 am
Forum: General chit chat
Topic: Stores lying about products!!!
Replies: 10
Views: 13088

Re: Stores lying about products!!!

In germany there are laws against that - to protect the civils You can return it in 14 days if you do not like the item, and get your Money back (well things to eat excluded lol) And I don't know if there is the same in other countries, but being ass like that sux - dammn sellers. And if they dont s...
by v3nd3tta
Sat Sep 17, 2011 10:51 am
Forum: Alpha
Topic: ut4_alinosperch [alpha]
Replies: 11
Views: 18538

Re: ut4_alinosperch [alpha]

oh god... everything more than 16v16 is not suited for UrT - my opinion even goes to a "normal" 5v5 / 6v6 which is the best. I do 16 spawns for each team / group ofcourse, to prevent spawn bugs on "normal" 32-slot servers (like in urthd will only be) I have not seen a single serv...
by v3nd3tta
Wed Sep 21, 2011 9:55 pm
Forum: News and announcements
Topic: irc server upgrade
Replies: 1
Views: 4355

Re: irc server upgrade

that's caused because you are connecting to a non-hubbed server in the random rotation, they are fixing everything. as the Upgrades to the newer ircd-seven system take place some sort of these events happen, have gone through this kind of process already a few times on other networks, that's normal ...
by v3nd3tta
Sun Sep 25, 2011 1:23 am
Forum: Mapping Discussions
Topic: Horse A-F
Replies: 16
Views: 51861

Re: Horse A-F

cod style, no "real" layout, no story behind it, just a fck load of **** nah I really like mw2 so I loved to jump around on the Map as well, has some Similarities but yeah he has to take it serious, that style isnt good 4 urt if he'd come over here he could maybe say what he wants to archi...
by v3nd3tta
Mon Sep 26, 2011 6:24 pm
Forum: Mapping Discussions
Topic: Moving targets
Replies: 9
Views: 12807

Re: Moving targets

move the cover in front of a huge button around, that would work.
by v3nd3tta
Mon Sep 26, 2011 6:29 pm
Forum: Pre-alpha and concepts
Topic: classicsBF - WHAT?
Replies: 6
Views: 9630

Re: classicsBF - WHAT?

teleport them on button press... and also put the weapon models (as misc_models, not weapon entities) above the buttons. YOU ARE able to do that in the mapcycle, just specify it on this: ut4_mapname1 { g_gear "0" bleh "othersettings" } ut4_classicsBF_durr { g_gear "63" ...
by v3nd3tta
Wed Sep 28, 2011 3:31 pm
Forum: Beta
Topic: ut4_oaks_b2
Replies: 48
Views: 116622

Re: ut4_oaks_b1

see, he got a beta out and everyone will vote for him... that's why I always parcipate but don't win... and I don't even want to win anymore lol
by v3nd3tta
Thu Sep 29, 2011 12:14 pm
Forum: Mapping Discussions
Topic: Mapping on OpenArena
Replies: 9
Views: 11714

Re: Mapping on OpenArena

there are packages for both games, and yeah... you should know about where to put the weapons, health bubbles and stuff... also good locations for rocketjumps, plasma runs and good jumps (strafe/q3a circle jumps ofcourse, they have no sprint) if you want to play Quake 3 Arena or QuakeLive hit me up,...
by v3nd3tta
Fri Sep 30, 2011 4:16 pm
Forum: Brush / patches and other mesh
Topic: Multiple skyboxes
Replies: 4
Views: 8119

Re: Multiple skyboxes

put out q3map_sun and paint with lights :)

you could place all lights in the first map and copy them over to the 2nd (still all selected) and modify the colour of them all to the newer orangish colour