Search found 80 matches
- Fri Sep 16, 2011 7:40 am
- Forum: Mapping Discussions
- Topic: Map viewer
- Replies: 8
- Views: 10094
Re: Map viewer
It's like the Half Life Map Viewer I assume, cuz hl had such a thing also.
- Sat Sep 17, 2011 8:18 am
- Forum: General chit chat
- Topic: Stores lying about products!!!
- Replies: 10
- Views: 13088
Re: Stores lying about products!!!
In germany there are laws against that - to protect the civils You can return it in 14 days if you do not like the item, and get your Money back (well things to eat excluded lol) And I don't know if there is the same in other countries, but being ass like that sux - dammn sellers. And if they dont s...
- Sat Sep 17, 2011 10:51 am
- Forum: Alpha
- Topic: ut4_alinosperch [alpha]
- Replies: 11
- Views: 18538
Re: ut4_alinosperch [alpha]
oh god... everything more than 16v16 is not suited for UrT - my opinion even goes to a "normal" 5v5 / 6v6 which is the best. I do 16 spawns for each team / group ofcourse, to prevent spawn bugs on "normal" 32-slot servers (like in urthd will only be) I have not seen a single serv...
- Wed Sep 21, 2011 9:55 pm
- Forum: News and announcements
- Topic: irc server upgrade
- Replies: 1
- Views: 4355
Re: irc server upgrade
that's caused because you are connecting to a non-hubbed server in the random rotation, they are fixing everything. as the Upgrades to the newer ircd-seven system take place some sort of these events happen, have gone through this kind of process already a few times on other networks, that's normal ...
- Sun Sep 25, 2011 1:23 am
- Forum: Mapping Discussions
- Topic: Horse A-F
- Replies: 16
- Views: 51861
Re: Horse A-F
cod style, no "real" layout, no story behind it, just a fck load of **** nah I really like mw2 so I loved to jump around on the Map as well, has some Similarities but yeah he has to take it serious, that style isnt good 4 urt if he'd come over here he could maybe say what he wants to archi...
- Mon Sep 26, 2011 6:24 pm
- Forum: Mapping Discussions
- Topic: Moving targets
- Replies: 9
- Views: 12807
Re: Moving targets
move the cover in front of a huge button around, that would work.
- Mon Sep 26, 2011 6:29 pm
- Forum: Pre-alpha and concepts
- Topic: classicsBF - WHAT?
- Replies: 6
- Views: 9630
Re: classicsBF - WHAT?
teleport them on button press... and also put the weapon models (as misc_models, not weapon entities) above the buttons. YOU ARE able to do that in the mapcycle, just specify it on this: ut4_mapname1 { g_gear "0" bleh "othersettings" } ut4_classicsBF_durr { g_gear "63" ...
- Wed Sep 28, 2011 3:31 pm
- Forum: Beta
- Topic: ut4_oaks_b2
- Replies: 48
- Views: 116622
Re: ut4_oaks_b1
see, he got a beta out and everyone will vote for him... that's why I always parcipate but don't win... and I don't even want to win anymore lol
- Thu Sep 29, 2011 12:14 pm
- Forum: Mapping Discussions
- Topic: Mapping on OpenArena
- Replies: 9
- Views: 11714
Re: Mapping on OpenArena
there are packages for both games, and yeah... you should know about where to put the weapons, health bubbles and stuff... also good locations for rocketjumps, plasma runs and good jumps (strafe/q3a circle jumps ofcourse, they have no sprint) if you want to play Quake 3 Arena or QuakeLive hit me up,...
- Fri Sep 30, 2011 4:16 pm
- Forum: Brush / patches and other mesh
- Topic: Multiple skyboxes
- Replies: 4
- Views: 8119
Re: Multiple skyboxes
put out q3map_sun and paint with lights
you could place all lights in the first map and copy them over to the 2nd (still all selected) and modify the colour of them all to the newer orangish colour
you could place all lights in the first map and copy them over to the 2nd (still all selected) and modify the colour of them all to the newer orangish colour