Search found 22 matches

by Iye
Wed Jan 01, 2014 7:36 pm
Forum: Radiant
Topic: Can't find maps/map_name.bsp
Replies: 12
Views: 30575

Re: Can't find maps/map_name.bsp

strange. but i remember i had such a problem before. are you sure you packed the .pk3 with ALL default zip settings? (e.g compression ratio,...) i once had this come up, wouldnt have been able to find the problem, since the game finds the bsp, but cant load it. only got to the bottom of this because...
by Iye
Wed Jan 08, 2014 12:17 pm
Forum: Suggestions and ideas
Topic: A map on the high seas
Replies: 8
Views: 24202

Re: A map on the high seas

oh yeah. the oilrig map..... remember that one. sadly i lost my map archive (fuck that goddamn mklink cmd on windows.....)
by Iye
Wed Jan 08, 2014 12:22 pm
Forum: Final
Topic: ut4_dogleg
Replies: 6
Views: 24625

Re: ut4_dogleg

yay. now get kazoo/massi/lithip/someone.... update it on lcdlc unmaps. too lazy to download it.
but the boxy lightning/textures aside i was already totally convinced of the previous version. Plays very well with 2-8 Players.
by Iye
Tue Jan 21, 2014 10:25 pm
Forum: Radiant
Topic: Patch mesh count
Replies: 6
Views: 17381

Re: Patch mesh count

Oh yeah. second point could be pretty handy, since you dont have to get out your calc and count the brush ents :)
Had this problem with old town (you know, all the sharded windows...)
by Iye
Tue Feb 25, 2014 8:53 pm
Forum: Pre-alpha and concepts
Topic: ut_tutorial
Replies: 0
Views: 36999

ut_tutorial

oh well. someone had the idea that a tutorial map would be cool. i though this idea was awesome so i put together a small demo of it. the thread that started the misery can be found here Map Topic @ urt.info download: ut_tutorial.pk3 |Mediafire, 2MB .map included For suggestions regarding the conten...
by Iye
Mon Mar 03, 2014 11:38 am
Forum: Pre-alpha and concepts
Topic: Looking for map idea
Replies: 11
Views: 29724

Re: Looking for map idea

hm. teleports you could place the portals in a way that they wouldnt get you closer to gour own flag. like they only get you to the opposite side of the map second level: hm. for a good ctf map (with that theme) i wouldnt do a second level. maybe something like a single upper floor way, like on that...
by Iye
Mon Mar 03, 2014 11:47 am
Forum: Competitions
Topic: CMM Design a Map Competition
Replies: 26
Views: 58793

Re: CMM Design a Map Competition

this is urt? xD
looks awesome.
how long did it take to render that?
and btw... how about performance drain in urt?
i recentlg realised that somestuff needs alot of power, because my gfx card died and im currently running on a intel HD 3300 or something like that
by Iye
Sat Mar 08, 2014 9:49 am
Forum: Pre-alpha and concepts
Topic: Looking for map idea
Replies: 11
Views: 29724

Re: Looking for map idea

nah. i though you wanted to do an indoor map, so i think a single upper corridor would do it. maybe more sniper friendly. also you could arange it in a way that a player covering that corridor would also have a view on another way, as soon as he turns left/right. sonhe could do a more easy def job, ...
by Iye
Sat Mar 08, 2014 9:52 am
Forum: Competitions
Topic: CMM Design a Map Competition
Replies: 26
Views: 58793

Re: CMM Design a Map Competition

maybe i should have read the post and jot just stared at the imgs.....
n1 though ^^
by Iye
Tue Mar 25, 2014 9:59 pm
Forum: Pre-alpha and concepts
Topic: Looking for map idea
Replies: 11
Views: 29724

Re: Looking for map idea

The name of the map i referred to in this post as a "generator facility whatever map" was ut4_desolate btw :) Just got around to play it, so i remembered this. :)