Search found 96 matches
- Wed Aug 31, 2011 1:22 pm
- Forum: Alpha
- Topic: TheBloodTV [alpha]
- Replies: 15
- Views: 21272
Re: TheBloodTV [alpha]
screenshots look nice, looking forward to play on it
- Fri Sep 02, 2011 10:44 am
- Forum: Welcome to CMM
- Topic: presentation :)
- Replies: 11
- Views: 14698
Re: presentation :)
salut patron !
- Fri Sep 02, 2011 10:45 am
- Forum: Welcome to CMM
- Topic: PartyPoison/theRipper
- Replies: 6
- Views: 8733
Re: PartyPoison/theRipper
welcome around here
- Sun Sep 04, 2011 10:23 am
- Forum: Mapping Discussions
- Topic: semi automatic model cliping
- Replies: 16
- Views: 19735
semi automatic model cliping
I am using a few model in the map I am working on: brazier, torch etc. those models are not very complex but it seems to me autocliping is a bad idea: too complex geometries, but, I am also lazy and because I use those models very repeatedly, manual clip would be very annoying. so here is what I did...
- Sun Sep 04, 2011 11:07 am
- Forum: Mapping Discussions
- Topic: semi automatic model cliping
- Replies: 16
- Views: 19735
Re: semi automatic model cliping
ty it works on the ".map", when you place a model in your map (md3, ase, whatever) you have an entity in the map file, from the example of the original post: { "model" "models/mapobjects/7g/brazier.ase" "origin" "384 192 0" "classname" &quo...
- Sun Sep 04, 2011 1:06 pm
- Forum: Welcome to CMM
- Topic: G'Day
- Replies: 18
- Views: 21195
Re: G'Day
welcome
- Sun Sep 04, 2011 2:41 pm
- Forum: Mapping Discussions
- Topic: semi automatic model cliping
- Replies: 16
- Views: 19735
Re: semi automatic model cliping
but then another thing: u know that with the playerclip the enemy can shoot TROUGH the model, thats stupid if the model is a stone or a car or sth like that, but its good and realistic for a tree or something forgot to mention, the script does not differentiate on that, you can use player/item/full...
- Thu Sep 08, 2011 7:25 am
- Forum: Mapping Discussions
- Topic: semi automatic model cliping
- Replies: 16
- Views: 19735
Re: semi automatic model cliping
I finished coding the missing features last monday, but I am at a conference for work so I am gonna put it online along with a tutorial on the wiki tonight or tomorrow, if you don't mind waiting the math is very simple, transformations (translation/scaling/axis rotation) are 4x4 matrices, to combine...
- Fri Sep 09, 2011 7:53 am
- Forum: Welcome to CMM
- Topic: Hi all
- Replies: 8
- Views: 10028
Re: Hi all
welcome VanilleOD
- Fri Sep 09, 2011 12:30 pm
- Forum: Mapping Discussions
- Topic: semi automatic model cliping
- Replies: 16
- Views: 19735