Search found 96 matches
- Fri Sep 09, 2011 1:44 pm
- Forum: Brush / patches and other mesh
- Topic: new tool on the block
- Replies: 22
- Views: 28661
Re: new tool on the block
hehe that's a nice idea
- Fri Sep 09, 2011 3:54 pm
- Forum: Mapping Discussions
- Topic: semi automatic model cliping
- Replies: 16
- Views: 19948
Re: semi automatic model cliping
johnnyenglish wrote:That's great, I've got so many manky models to clip - I like that you can -unclip
You get best wiki entry this week prize.
CMC is licensed under beerware revision 42.
you find it useful -> I get a beer
- Mon Sep 12, 2011 1:40 pm
- Forum: Welcome to CMM
- Topic: RedSnappa here
- Replies: 16
- Views: 19738
Re: RedSnappa here
welcome / bienvenue
- Tue Sep 13, 2011 9:44 am
- Forum: Mapping Discussions
- Topic: semi automatic model cliping
- Replies: 16
- Views: 19948
Re: semi automatic model cliping
fixed: I forgot to handle the "angle" misc_model property
the version on the wiki is up to date.
thank you Johnny
the version on the wiki is up to date.
thank you Johnny
- Wed Sep 21, 2011 7:00 pm
- Forum: Welcome to CMM
- Topic: hello all
- Replies: 5
- Views: 7980
Re: hello all
welcome
- Fri Sep 23, 2011 8:14 am
- Forum: Welcome to CMM
- Topic: Hi
- Replies: 13
- Views: 19053
Re: Hi
hi bludshot, welcome on board
- Mon Sep 26, 2011 8:08 pm
- Forum: Mapping Discussions
- Topic: playing with q3map2
- Replies: 22
- Views: 29287
Re: playing with q3map2
You will probably have another problem, I don't leave in France anymore sorry I realize I was not clear in my previous post: of course you can have it! I will make it available with a wiki page explaining the usage as soon as I have the time to get back to it and fix it which should happen next week.
- Mon Sep 26, 2011 10:19 pm
- Forum: Mapping Discussions
- Topic: playing with q3map2
- Replies: 22
- Views: 29287
Re: playing with q3map2
Why is this better than using _minlight? don't think better or not is applicable here, these are two things with different uses: _minlight is like ambiant light, but instead of adding extra light amount everywhere, it ensures a minimum light everywhere there is less than _minlight light. invisible/...
- Wed Sep 28, 2011 12:38 pm
- Forum: Beta
- Topic: ut4_oaks_b2
- Replies: 48
- Views: 126294
Re: ut4_oaks_b1
MajkiFajki wrote:Things to remember:
never go to map competition if Del is participating too.
or HappyDay
- Sat Oct 01, 2011 1:57 pm
- Forum: Alpha
- Topic: azurea alpha 1
- Replies: 10
- Views: 15153
azurea alpha 1
Here are a few screenshots of the jump map Setting and I have been working on for some time now. Johnny, Pickles and HappyDay have given us great feedback already, and it should take some time to review everything, but I hope we will publish the alpha next week. -- edit: Happy remade those screensho...