Search found 15 matches

by ailmanki
Fri Mar 29, 2013 8:03 pm
Forum: Brush / patches and other mesh
Topic: Patch subdivisions
Replies: 1
Views: 13516

Re: Patch subdivisions

It is possible, but its not automatic.

You can insert rows / columns into a patchmesh. And then have redisperse them. Not sure what the exact names are of the menu entries. When you do redisperse them, it will use the current gridsize.
At least thats how it was in NetRadiant the last time I used it.
by ailmanki
Fri Apr 19, 2013 4:07 am
Forum: Mapping Discussions
Topic: q3map2 and its settings, compile em all for preview
Replies: 4
Views: 17894

q3map2 and its settings, compile em all for preview

Hello guys I am back at mapping. I had the idea to create a website where a the compile switches of q3map2 can be previewd with several testmaps. Similar to photoshop with its filters, where you can choose a value and it previews it. Just that in this case the preview is pre-calculated. I am still t...
by ailmanki
Sat Apr 20, 2013 8:54 am
Forum: Mapping Discussions
Topic: q3map2 and its settings, compile em all for preview
Replies: 4
Views: 17894

Re: q3map2 and its settings, compile em all for preview

I fear someone might upload malicious code, so until I know its secure, those things will all pass though my hands - yes.
Also it needs the assests and all, which could again contain more crap...
by ailmanki
Tue Apr 23, 2013 12:40 pm
Forum: Mapping Discussions
Topic: q3map2 and its settings, compile em all for preview
Replies: 4
Views: 17894

Re: q3map2 and its settings, compile em all for preview

Its not about getting the most out of the server , its just a good thing I can use it for that, don't have to worry about letting my pc run for days. I thought long time if I should buy a workstation to work on. But I decided to keep my laptop, and rent a server running Vmware esxi . Costs much less...
by ailmanki
Tue Apr 23, 2013 9:35 pm
Forum: Shaders / textures
Topic: Bouncescale
Replies: 0
Views: 33784

Bouncescale

I tried to find information about the reflection of materials, and this is the best I could find:
http://en.wikipedia.org/wiki/Albedo


Anyone has more info about this - and regarding -bouncescale?