And some more:
Red spawnroom:
Ladder to camping roost:
Underwater tunnel:
Search found 321 matches
- Wed Sep 14, 2011 1:52 am
- Forum: Beta
- Topic: Greatwall Beta 5
- Replies: 17
- Views: 37645
- Wed Sep 14, 2011 10:48 am
- Forum: Pre-alpha and concepts
- Topic: ut4_merlin
- Replies: 9
- Views: 13117
Re: ut4_merlin
Map has been simplified somewhat.
- Wed Sep 14, 2011 12:51 pm
- Forum: Beta
- Topic: Greatwall Beta 5
- Replies: 17
- Views: 37645
Re: Greatwall Beta 5
During play we found a few more bugs. There will be a Beta 6 to address them. I thought I had addressed this one though. I'll have to look again.
- Wed Sep 14, 2011 5:11 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_merlin
- Replies: 9
- Views: 13117
Re: ut4_merlin
The only problem I can see is that for CTF, there are only two paths. The flags would be in the Chamber of Fire and the Chamber of Sorrows. The paths are the left corridor and the route through the 6th level chambers. This might not be enough diversity.
- Thu Sep 15, 2011 1:15 am
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 30994
Re: Transparent water
How do I add an alpha channel? I use GIMP 2.4 for all texturing I do.
- Sun Sep 18, 2011 12:53 am
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 30994
Re: Transparent water
I got alpha channels to work but my water is still not transparent. I even tried to copy a working example (from ut4_edo_b1) and it still doesn't work. I'm out of ideas...
- Sun Sep 18, 2011 4:05 am
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 30994
Re: Transparent water
I have qer_trans 0.5 in my shader. Does it have to be greater than 0.5 to work?
- Sun Sep 18, 2011 1:00 pm
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 30994
Re: Transparent water
So anything beginning with qer only affects the display in Radiant and has no effect in game?
- Sun Sep 18, 2011 3:20 pm
- Forum: Pre-alpha and concepts
- Topic: sr8 only maps
- Replies: 9
- Views: 11410
Re: sr8 only maps
Why does no one play psg-only? It really is a better weapon in the hands of a true expert.
- Sun Sep 18, 2011 8:14 pm
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 30994
Re: Transparent water
It still doesn't work. I wonder if something could be wrong with the .tga file itself? Maybe I have to delete every .pk3 that has a copy of the shader in it.