Search found 111 matches

by bludshot
Sat Oct 15, 2011 9:05 am
Forum: Urban Terror Discussions
Topic: Q3 Defrag jump movie
Replies: 1
Views: 11127

Q3 Defrag jump movie

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by bludshot
Sun Oct 16, 2011 7:42 pm
Forum: Mapping Discussions
Topic: Mapping for UrT HD
Replies: 58
Views: 142631

Re: Mapping for UrT HD

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by bludshot
Sun Oct 16, 2011 11:06 pm
Forum: Mapping Discussions
Topic: Mapping for UrT HD
Replies: 58
Views: 142631

Re: Mapping for UrT HD

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by bludshot
Mon Oct 17, 2011 8:10 pm
Forum: Layouts
Topic: CAH layout
Replies: 12
Views: 26616

Re: CAH layout

The only number of flags you should have is 1, 3, or 5. Tiny maps would have 1, regular maps 3, and larger maps 5. One should be in the center of the map. The other ones should be equidistant from each team's spawn to make it fair. In a map with 1 flag, think snoppis. IMO CAH is actually fun in snop...
by bludshot
Mon Oct 17, 2011 11:06 pm
Forum: Layouts
Topic: CAH layout
Replies: 12
Views: 26616

Re: CAH layout

I'm working on an idea for CAH with 27 points in a 3x3x3 cube layout with vertical water tunnels that could not exist in real life as a means of vertical travel. I could also do this on a smaller map for absolute chaos. lol.. why are you asking for real CAH layout guidelines if you are just making ...
by bludshot
Wed Oct 19, 2011 9:17 pm
Forum: Beta
Topic: ut4_poland_b4 [test server available]
Replies: 52
Views: 106719

Re: ut4_poland_b2

Rather off topic, but something like 8 months ago
by bludshot
Thu Oct 20, 2011 9:08 pm
Forum: Suggestions and ideas
Topic: CMM Banner -> Maps
Replies: 55
Views: 133211

Re: CMM Banner -> Maps

I like the concept Del, but that looks horrid currently heh.

Lose the shader not found stuff, lose the toolbar, change the font and color of font to be more readable (what would be great is some kind of technical font probably in white) But otherwise I like the idea XD
by bludshot
Sat Oct 22, 2011 12:11 am
Forum: Pre-alpha and concepts
Topic: ut4 versailles concept
Replies: 44
Views: 50193

Re: ut4 versailles concept

Delirium wrote:Post a couple of screenshots? after being disappointed by other maps and videos a couple of times I'm less likely to push the play button if I don't know you


Really Del? Are you on dial-up? :p
by bludshot
Sat Oct 22, 2011 12:13 am
Forum: Welcome to CMM
Topic: Salut ! / hi there !
Replies: 16
Views: 17979

Re: Salut ! / hi there !

lol
by bludshot
Sat Oct 22, 2011 12:06 am
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 326304

Re: Screenshots

Poison is looking really good. I have 2 suggestions: 1. Have an area with sky in it. There's a bunch of reasons why I think it should have sky: more realistic, better atmosphere, better sense of place, doesn't look like the mapper just couldn't figure out how to make a sky 2. That custom map makers ...