Search found 60 matches

by HappyDay
Sat Aug 11, 2012 6:42 am
Forum: Models / modelling tools
Topic: Need ideas for new models
Replies: 4
Views: 15870

Re: Need ideas for new models

There are some models you never can get enough variety of: trees plants lamps (indoor + outdoor, spot lights, ceiling lights, street lamps, torches, ...) crates Depending on the map also: chairs tables other furniture barrels street signs advertising signs cars speakers carpets barbed wire weapon cr...
by HappyDay
Mon Aug 27, 2012 8:12 pm
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 326404

Re: Screenshots

Looks quite nice. Reminds me a lot of cascade. Are those the same textures?
by HappyDay
Thu Oct 18, 2012 4:44 pm
Forum: Radiant
Topic: Ground sounds
Replies: 7
Views: 18646

Re: Ground sounds

XviSi0n, you need to place the bsp.exe in the same folder your .bsp is in, which should be the 'maps' folder. Then simply use the same command you used before:

Code: Select all

bsp.exe -se ut4_underground.bsp ut4_underground.surface
by HappyDay
Mon Jun 10, 2013 6:08 pm
Forum: Shaders / textures
Topic: Arena files in 4.2
Replies: 2
Views: 12111

Re: Arena files in 4.2

No, you don't need to add ut_lms. ut_ffa covers both ffa and lms. For jump mode it's ut_jump.
by HappyDay
Sat Oct 26, 2013 4:09 pm
Forum: Models / modelling tools
Topic: Model Database available?
Replies: 11
Views: 27377

Re: Model Database available?

by HappyDay
Fri Nov 08, 2013 7:49 pm
Forum: Radiant
Topic: Flipping a texture?
Replies: 22
Views: 47047

Re: Flipping a texture?

In the texture menu (hotkey: S) add a minus sign (-) before either scale value.
by HappyDay
Wed Nov 27, 2013 12:01 pm
Forum: Models / modelling tools
Topic: Blender to Urban Terror
Replies: 9
Views: 21303

Re: Blender to Urban Terror

Your material name in blender will be the texture used by radiant. So your material names should be something like textures/mymap/texture1. Just to make sure, which file format did you choose for export / import into radiant?
by HappyDay
Sun Nov 10, 2013 11:07 am
Forum: Radiant
Topic: Flipping a texture?
Replies: 22
Views: 47047

Re: Flipping a texture?

Yeah, seems to be a bug in that radiant version. Get an older version of radiant and you should be fine. The one from 08-Jan-2013 works fine: http://icculus.org/gtkradiant/downloads/1.6/ or try 1.5 http://icculus.org/gtkradiant/downloads.html#archived
by HappyDay
Wed Nov 27, 2013 12:11 pm
Forum: Models / modelling tools
Topic: Blender to Urban Terror
Replies: 9
Views: 21303

Re: Blender to Urban Terror

Ase is the best choice. Make sure the material name is correct, or like xandaxs said you can edit it with a text editor, adjusting the lines starting with "*MATERIAL_NAME". There's no need to use a mapobjects folder, you can place your models and textures anywhere you like as long as the p...