Search found 88 matches
- Thu Nov 03, 2011 1:22 am
- Forum: Shaders / textures
- Topic: EasyGen to Gtk Issue
- Replies: 14
- Views: 17576
Re: EasyGen to Gtk Issue
Well then, i think i may attempt to incorporate that :] Thanks for the quick responses, i really appreciate it Edit- Well i took care of it, as you can see in my "ut4_nightshade" shots... on top of sizing fixes i just used a similar colorscale for all textures so they would blend nicely. T...
- Fri Nov 04, 2011 12:11 am
- Forum: Pre-alpha and concepts
- Topic: ut4 versailles concept
- Replies: 44
- Views: 50478
Re: ut4 versailles concept
Looking good man, starting to take shape as well as detail for sure! Also... i love that guillotine model haha
- Fri Nov 04, 2011 12:33 am
- Forum: Mapping Discussions
- Topic: Best music to listen during mapping
- Replies: 8
- Views: 12159
Re: Best music to listen during mapping
Definitely some of this
http://www.youtube.com/watch?v=4sDiHhENegc (Youtube function not working)
As well as lots of metal... which generally has orchestras incorporated (such as Carach Angren, Dimmu Borgir, Cradle of Filth, etc.)
http://www.youtube.com/watch?v=4sDiHhENegc (Youtube function not working)
As well as lots of metal... which generally has orchestras incorporated (such as Carach Angren, Dimmu Borgir, Cradle of Filth, etc.)
- Fri Nov 04, 2011 3:51 pm
- Forum: Welcome to CMM
- Topic: Helloul
- Replies: 11
- Views: 15676
Re: Helloul
Hey Markinho! Good to have another jump mapper aboard
- Fri Nov 04, 2011 4:24 pm
- Forum: Brush / patches and other mesh
- Topic: Problems with patch mesh, endcaps, etc
- Replies: 2
- Views: 13773
Problems with patch mesh, endcaps, etc
Im using GTKRadiant and recently ive been trying to make columns, curves, etc within the program using the functions mentioned before, however there appears to be an issue, which im not sure is normal? When i do make things with patch meshes, endcaps, etc they dont show up... only their surrounding ...
- Fri Nov 04, 2011 6:30 pm
- Forum: Brush / patches and other mesh
- Topic: Problems with patch mesh, endcaps, etc
- Replies: 2
- Views: 13773
Re: Problems with patch mesh, endcaps, etc
Good thought, ill check when i get home and let you know. Thanks for the input!
Edit- That was it haha... thanks alot man, i think i may have over-complicated things and didnt bother checking that
Edit- That was it haha... thanks alot man, i think i may have over-complicated things and didnt bother checking that
- Sat Nov 05, 2011 4:25 am
- Forum: Competitions
- Topic: My weekend mini challenges
- Replies: 8
- Views: 21241
Re: My weekend mini challenges
This would be even cooler if the resulting map objects were made open source as part of the contests... You wouldn't have to pak up the map just share the map and textures or whatever. What do you guys think? I like the idea... might even participate if that's the case Work for the benefit of other...
- Sun Nov 06, 2011 12:33 am
- Forum: Pre-alpha and concepts
- Topic: ut4_oubliette [WIP]
- Replies: 9
- Views: 12537
Re: ut4_oubliette [WIP]
Not going to lie, MP:H probably has some of the most interesting map designs ever. I especially like Harvester, but I can't wait for this either
- Sun Nov 06, 2011 8:25 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_oubliette [WIP]
- Replies: 9
- Views: 12537
Re: ut4_oubliette [WIP]
My bad haha. i mean... metroid maps? what are those...
- Sun Nov 06, 2011 8:31 pm
- Forum: Alpha
- Topic: ut4_vacuum
- Replies: 17
- Views: 21938
Re: ut4_vacuum
Likin the concept as well as the screenshot, good luck man