Search found 53 matches
- Sun Dec 15, 2013 7:20 pm
- Forum: Mapping Discussions
- Topic: Design Process
- Replies: 89
- Views: 629287
Re: Design Process
Just dropping in to say that I'm still around and not forgotten.
- Mon Feb 03, 2014 3:52 am
- Forum: Mapping Discussions
- Topic: Map sizes in Radiant
- Replies: 2
- Views: 12609
Re: Map sizes in Radiant
To plant a seed what is sadly missing to round out the map rotation in Urban Terror is small arena or death match based maps when we lost Quake 3 as the mothership.
- Sat Feb 22, 2014 9:03 pm
- Forum: General chit chat
- Topic: Find a job
- Replies: 7
- Views: 19331
Re: Find a job
Well making a map for a AAA title is not a know all or nothing position. I have a friend who has worked on more than a few high end games as a map maker and she most times refers to her position as being a map monkey. The reasoning is simple in that a AAA map requires the efforts of dozen of individ...
- Thu Mar 20, 2014 5:27 pm
- Forum: Urban Terror Discussions
- Topic: Urban Terror moves on to Unreal 4
- Replies: 12
- Views: 34305
Urban Terror moves on to Unreal 4
Sooooo
If you have not heard the news we are taking our bats and balls and moving everything over to EU4 for Urban Terror HD.
Let the fun times begin.
Questions?
If you have not heard the news we are taking our bats and balls and moving everything over to EU4 for Urban Terror HD.
Let the fun times begin.
Questions?
- Thu Mar 20, 2014 6:20 pm
- Forum: Urban Terror Discussions
- Topic: Urban Terror moves on to Unreal 4
- Replies: 12
- Views: 34305
Re: Urban Terror moves on to Unreal 4
Copy and paste. Nope. You can subscribe, grab all of the toys, and then unsubscribe if you wish and not pay a cent more than what it took to get UE4 beyond the 20 bucks. Hell of a value right there. Things to consider before your quick to judge. This is a first adopter release to get the Indy groups...
- Sat Mar 22, 2014 8:27 am
- Forum: Urban Terror Discussions
- Topic: Urban Terror moves on to Unreal 4
- Replies: 12
- Views: 34305
Re: Urban Terror moves on to Unreal 4
Wow... I haven't posted anything here, or on urt forums in a while. I'm happy and worried at the same time. Frankie, how difficult will be exporting map that has been made almost entirely in 3dsmax to this new engine? Map that has been made with urban terror engine limitations in mind, will have a ...
- Sat Mar 22, 2014 10:30 pm
- Forum: Urban Terror Discussions
- Topic: Urban Terror moves on to Unreal 4
- Replies: 12
- Views: 34305
Re: Urban Terror moves on to Unreal 4
As a side note while working on your map projects if you make top notch assets like, prefabs or materials, you can put together an asset package and sell it on Epic's marketplace and make some money.
- Wed Apr 16, 2014 4:13 pm
- Forum: News and announcements
- Topic: Mapping for UrtHD -- the future of CMM
- Replies: 14
- Views: 36990
Re: Mapping for UrtHD -- the future of CMM
The fact of the matter is FrozenSand has moved on to using Unreal 4 as our engine of the future not because it may or may not be the best engine choice but rather after years of investigating it is the logical choice that will allow Urban Terror as a franchise game to continue to grow into something...
- Thu Apr 17, 2014 7:54 pm
- Forum: News and announcements
- Topic: Mapping for UrtHD -- the future of CMM
- Replies: 14
- Views: 36990
Re: Mapping for UrtHD -- the future of CMM
I can confirm now that 3rd party maps will be welcomed and I've volunteered my time to ensure that 3rd party involvement in HD will continue as it has done so under the idtech3 engine. It's a no brainier that the ongoing success of Urban Terror was due in large part because of the availability of 3r...
- Sun Apr 20, 2014 5:54 am
- Forum: Models / modelling tools
- Topic: Funstuff
- Replies: 2
- Views: 13614
Re: Funstuff
Yes the 4.2 player models have changed and are different from the 4.1 versions. A known issue with the 4.1 models is they were built 12.5% under scale and code was added to scale up the models to the full 72 units as to what they needed to be. In 4.2 player models were properly scaled and the scale ...