Search found 53 matches

by FrankieV
Sun Dec 15, 2013 7:20 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 629287

Re: Design Process

Just dropping in to say that I'm still around and not forgotten.
by FrankieV
Mon Feb 03, 2014 3:52 am
Forum: Mapping Discussions
Topic: Map sizes in Radiant
Replies: 2
Views: 12609

Re: Map sizes in Radiant

To plant a seed what is sadly missing to round out the map rotation in Urban Terror is small arena or death match based maps when we lost Quake 3 as the mothership.
by FrankieV
Sat Feb 22, 2014 9:03 pm
Forum: General chit chat
Topic: Find a job
Replies: 7
Views: 19331

Re: Find a job

Well making a map for a AAA title is not a know all or nothing position. I have a friend who has worked on more than a few high end games as a map maker and she most times refers to her position as being a map monkey. The reasoning is simple in that a AAA map requires the efforts of dozen of individ...
by FrankieV
Thu Mar 20, 2014 5:27 pm
Forum: Urban Terror Discussions
Topic: Urban Terror moves on to Unreal 4
Replies: 12
Views: 34305

Urban Terror moves on to Unreal 4

Sooooo

If you have not heard the news we are taking our bats and balls and moving everything over to EU4 for Urban Terror HD.

Let the fun times begin. :D

Questions?
by FrankieV
Thu Mar 20, 2014 6:20 pm
Forum: Urban Terror Discussions
Topic: Urban Terror moves on to Unreal 4
Replies: 12
Views: 34305

Re: Urban Terror moves on to Unreal 4

Copy and paste. Nope. You can subscribe, grab all of the toys, and then unsubscribe if you wish and not pay a cent more than what it took to get UE4 beyond the 20 bucks. Hell of a value right there. Things to consider before your quick to judge. This is a first adopter release to get the Indy groups...
by FrankieV
Sat Mar 22, 2014 8:27 am
Forum: Urban Terror Discussions
Topic: Urban Terror moves on to Unreal 4
Replies: 12
Views: 34305

Re: Urban Terror moves on to Unreal 4

Wow... I haven't posted anything here, or on urt forums in a while. I'm happy and worried at the same time. Frankie, how difficult will be exporting map that has been made almost entirely in 3dsmax to this new engine? Map that has been made with urban terror engine limitations in mind, will have a ...
by FrankieV
Sat Mar 22, 2014 10:30 pm
Forum: Urban Terror Discussions
Topic: Urban Terror moves on to Unreal 4
Replies: 12
Views: 34305

Re: Urban Terror moves on to Unreal 4

As a side note while working on your map projects if you make top notch assets like, prefabs or materials, you can put together an asset package and sell it on Epic's marketplace and make some money.
by FrankieV
Wed Apr 16, 2014 4:13 pm
Forum: News and announcements
Topic: Mapping for UrtHD -- the future of CMM
Replies: 14
Views: 36990

Re: Mapping for UrtHD -- the future of CMM

The fact of the matter is FrozenSand has moved on to using Unreal 4 as our engine of the future not because it may or may not be the best engine choice but rather after years of investigating it is the logical choice that will allow Urban Terror as a franchise game to continue to grow into something...
by FrankieV
Thu Apr 17, 2014 7:54 pm
Forum: News and announcements
Topic: Mapping for UrtHD -- the future of CMM
Replies: 14
Views: 36990

Re: Mapping for UrtHD -- the future of CMM

I can confirm now that 3rd party maps will be welcomed and I've volunteered my time to ensure that 3rd party involvement in HD will continue as it has done so under the idtech3 engine. It's a no brainier that the ongoing success of Urban Terror was due in large part because of the availability of 3r...
by FrankieV
Sun Apr 20, 2014 5:54 am
Forum: Models / modelling tools
Topic: Funstuff
Replies: 2
Views: 13614

Re: Funstuff

Yes the 4.2 player models have changed and are different from the 4.1 versions. A known issue with the 4.1 models is they were built 12.5% under scale and code was added to scale up the models to the full 72 units as to what they needed to be. In 4.2 player models were properly scaled and the scale ...