Search found 96 matches

by gsigms
Mon Oct 17, 2011 7:45 pm
Forum: Welcome to CMM
Topic: Hellow :)
Replies: 13
Views: 17221

Re: Hellow :)

welcome Exception :)
by gsigms
Tue Oct 18, 2011 11:13 pm
Forum: Suggestions and ideas
Topic: CMM Banner -> Maps
Replies: 55
Views: 143674

Re: CMM Banner -> Maps

here is something i did with the help of ecirbaf, the brick wall is the one from azurea, the shadow is from that drawing Nounou did for the news announcing the mapping section on urbanterror.info I was thinking of this to replace the poster at jump 6 in azurea. it s a bit of an anachronism for the m...
by gsigms
Wed Oct 19, 2011 3:16 pm
Forum: Pre-alpha and concepts
Topic: The Legend of Zelda
Replies: 9
Views: 11405

Re: The Legend of Zelda

it s a nice theme! i can't say about frag, but i can easily imagine how nicely it would dress up a jump map.
by gsigms
Mon Oct 24, 2011 7:30 am
Forum: Pre-alpha and concepts
Topic: ut4_xanjumps_prealpha
Replies: 18
Views: 19166

Re: ut4_xanjumps_prealpha

nice job :)

in the noob filters, may be you could resize the wall so that it does not cut in the middle of a brick textures, same with the platforms, you could resize to fit the top texture.

i uploaded a few screenshots http://www.flickr.com/photos/gsigms/set ... 840668235/
by gsigms
Mon Oct 24, 2011 11:25 am
Forum: Welcome to CMM
Topic: Salut ! / hi there !
Replies: 16
Views: 18145

Re: Salut ! / hi there !

welcome :)
by gsigms
Mon Oct 24, 2011 11:26 am
Forum: Welcome to CMM
Topic: Hello
Replies: 7
Views: 9705

Re: Hello

Welcome here, i hope you ll enjoy the place.
by gsigms
Mon Oct 24, 2011 11:27 am
Forum: Welcome to CMM
Topic: Krasus' Briefing!
Replies: 12
Views: 15688

Re: Krasus' Briefing!

welcome Krasus :)
by gsigms
Mon Oct 24, 2011 1:48 pm
Forum: Pre-alpha and concepts
Topic: ut4_xanjumps_prealpha
Replies: 18
Views: 19166

Re: ut4_xanjumps_prealpha

I didn't quite understood some of the screens, but I'll fix what I can. sorry, that was not very clear the first two are about resizing to fit textures, the third one, you could caulk the back here, the rest is where i though light looked weird. the rest i think is commented directly on the screens...
by gsigms
Tue Oct 25, 2011 8:17 am
Forum: Welcome to CMM
Topic: hi again :)
Replies: 8
Views: 10702

Re: hi again :)

welcome back