Search found 615 matches
- Tue Aug 30, 2011 7:53 pm
- Forum: News and announcements
- Topic: Custom Map Makers Urban Terror Server
- Replies: 9
- Views: 12493
Re: Custom Map Makers Urban Terror Server
I'll try my luck on skeet map as soon as my new mouse is here, this tiny piece of crap kova is killing my wrist.
- Tue Aug 30, 2011 9:07 pm
- Forum: News and announcements
- Topic: Custom Map Makers Urban Terror Server
- Replies: 9
- Views: 12493
Re: Custom Map Makers Urban Terror Server
xandaxs wrote:Rayne, are you fully back?
Until i finish ut4_salart and ut4_Siberia.
Plus i do play other games you know.
- Thu Sep 01, 2011 4:51 am
- Forum: Shaders / textures
- Topic: [tutorial request] Skybox shaders
- Replies: 5
- Views: 7822
Re: [tutorial request] Skybox shaders
Delirium wrote:Onto it
You can combine it with Tanks video tutorial on how to generate skybox images with terragen.
- Thu Sep 01, 2011 11:13 am
- Forum: Shaders / textures
- Topic: [SOLVED] Shiny surface of windows
- Replies: 8
- Views: 9995
Re: Shiny surface of windows
rgbGen const ( 0.2 0.2 0.2) in the glass shader, more precisely in the stage that adds the reflection image.
- Thu Sep 01, 2011 12:03 pm
- Forum: Shaders / textures
- Topic: [SOLVED] Shiny surface of windows
- Replies: 8
- Views: 9995
Re: Shiny surface of windows
// plain white glass textures/glass/glass7 { qer_editorimage textures/glass/glass7.tga qer_trans .5 cull disabled q3map_lightmapFilterRadius 0 32 q3map_backSplash .5 -16 { map textures/glass/glass7.tga rgbGen identity blendFunc filter } { map textures/resident/sfx2.tga tcgen environment blendFunc ad...
- Thu Sep 01, 2011 1:34 pm
- Forum: Shaders / textures
- Topic: [SOLVED] Shiny surface of windows
- Replies: 8
- Views: 9995
Re: Shiny surface of windows
// plain white glass textures/glass/glass_Statue { qer_editorimage textures/glass/glass_Statue.tga qer_trans .5 q3map_lightmapFilterRadius 0 32 q3map_backSplash .5 -16 { map textures/glass/windows2.tga tcgen environment blendFunc add rgbGen const ( 0.3 0.3 0.3 ) } } This is about as simple as it can...
- Thu Sep 01, 2011 6:49 pm
- Forum: Screen shots
- Topic: How l33t/n00b can you be!!!
- Replies: 10
- Views: 63478
How l33t/n00b can you be!!!
We all have our bad days and our good days.
So show us all screenshot of how it looks like when you're "in the zone" or when you're getting owned.
So show us all screenshot of how it looks like when you're "in the zone" or when you're getting owned.
- Thu Sep 01, 2011 7:11 pm
- Forum: Screen shots
- Topic: How l33t/n00b can you be!!!
- Replies: 10
- Views: 63478
Re: How l33t/n00b can you be!!!
MajkiFajki wrote:O.o
Could You clarify? You want demos while we have 0.2 ratio?:)
A screenshot will do.
- Sun Sep 04, 2011 7:56 am
- Forum: Competitions
- Topic: Links To FTW Competition Forum
- Replies: 12
- Views: 30458
Re: Links To FTW Competition Forum
I don't know how fast of a mapper Merc is but if he is planning to add details to that map he might end up with a half finished map.
- Sun Sep 04, 2011 7:58 am
- Forum: Models / modelling tools
- Topic: modeler needed :)
- Replies: 25
- Views: 31505
Re: modeler needed :)
I think we should add a "resource request" section on the forum. So people can ask for textures/models/sounds/shaders in one place.