Easy and short:
Whats the maximum amount of entitys (not brushes)?
Whats the maximum range of the target_speaker?
Search found 38 matches
- Mon Oct 31, 2011 11:48 pm
- Forum: Brush / patches and other mesh
- Topic: Max Entitys and speaker range?
- Replies: 13
- Views: 34479
- Tue Nov 01, 2011 7:41 pm
- Forum: Brush / patches and other mesh
- Topic: Max Entitys and speaker range?
- Replies: 13
- Views: 34479
Re: Max Entitys and speaker range?
K about the range, imma do some tests
but there is a maximum. i tried to fix that fking music bug with much speakers, while loading the map it showed me that message: "Too many map entities".
but there is a maximum. i tried to fix that fking music bug with much speakers, while loading the map it showed me that message: "Too many map entities".
- Thu Nov 03, 2011 9:04 pm
- Forum: Brush / patches and other mesh
- Topic: Max Entitys and speaker range?
- Replies: 13
- Views: 34479
Re: Max Entitys and speaker range?
bludshot wrote:why not just use actual music?
Sorry, idk what you mean
- Fri Nov 04, 2011 3:49 pm
- Forum: Brush / patches and other mesh
- Topic: Max Entitys and speaker range?
- Replies: 13
- Views: 34479
Re: Max Entitys and speaker range?
No I don't mind if they turn it off. I'd prefer this function, but for some reason the music is not starting. I tried this in the worldspawn: music music/alinosmultiplayershort.wav music music/alinosperch/alinosmultiplayershort.wav music sound/alinosmultiplayershort.wav music sound/alinosperch/alino...
- Fri Nov 04, 2011 4:59 pm
- Forum: Brush / patches and other mesh
- Topic: Max Entitys and speaker range?
- Replies: 13
- Views: 34479
Re: Max Entitys and speaker range?
The console log shows nothing about sound or music errors, but check it urself: Going from CS_CONNECTED to CS_PRIMED for VanilleOfDead Channel memory manager started RE_Shutdown( 0 ) ----- R_Init ----- Warning: cvar "r_uifullscreen" given initial values: "1" and "0" GL_...
- Fri Nov 04, 2011 7:42 pm
- Forum: Brush / patches and other mesh
- Topic: Max Entitys and speaker range?
- Replies: 13
- Views: 34479
Re: Max Entitys and speaker range?
Yea it is above 0. Otherwise I couldn't hear the UrT Mainmenu music.
- Fri Nov 04, 2011 7:52 pm
- Forum: Textures / images
- Topic: Rayne's texture pack
- Replies: 9
- Views: 23565
Re: Rayne's texture pack
They look awesome, nice job man
- Fri Nov 04, 2011 11:42 pm
- Forum: Brush / patches and other mesh
- Topic: Max Entitys and speaker range?
- Replies: 13
- Views: 34479
Re: Max Entitys and speaker range?
VanilleOD wrote:music
music/alinosmultiplayershort.wav
16-bit, Mono. So, yes. It is. It's already in the a3 of my map and works just fine, if there weren't that bug.
- Sat Nov 05, 2011 10:53 am
- Forum: Shaders / textures
- Topic: Electrical arcs
- Replies: 20
- Views: 24346
Re: Electrical arcs
or just a simple anymap
- Sat Nov 05, 2011 10:56 am
- Forum: Shaders / textures
- Topic: Skyboxes + Shadows on Animap
- Replies: 2
- Views: 5482
Skyboxes + Shadows on Animap
First: Is it possible to create 2 Skyboxes for example: ___________ | _ _______ _ | | _ | _____ | _ | | _ | _____ | _ | | _ |_____| _ | ___________ I want to make a half transparent Skybox (Clouds) and a Skybox in the back (Heaven/Horizon) Second: What I need to add to a Animap shader to enable shad...