Search found 163 matches

by KroniK
Sun Jan 08, 2012 9:06 pm
Forum: Competitions
Topic: UJ/CMM 2012 Jumpmapping Contest
Replies: 39
Views: 303455

Re: UJ/CMM 2012 Jumpmapping Contest

DagF wrote:One tips id like to give: go download the mesurements.def file. It is very helpfull! It contains mesurements for how far a player can jump and any other player relevant mesurement i can think of :)


Link Please???
by KroniK
Mon Jan 09, 2012 8:23 pm
Forum: Competitions
Topic: UJ/CMM 2012 Jumpmapping Contest
Replies: 39
Views: 303455

Re: UJ/CMM 2012 Jumpmapping Contest

Most of it is done by leak tests.. Just make a jump, test it, fix it, test it, fix it, ..... yup... thats exactly how its done.. make a jump and test to see if it is possble, if you overjump then make it harder. if you underjump, make it easier, if its just right, make it a bit harder because the o...
by KroniK
Tue Jan 10, 2012 8:21 pm
Forum: Competitions
Topic: UJ/CMM 2012 Jumpmapping Contest
Replies: 39
Views: 303455

Re: UJ/CMM 2012 Jumpmapping Contest

xandaxs wrote:stop making jumping a science... -.-


^^Ditto!^^ Jump maping is about having fun testing your jump over and over again. Sometimes YES it gets tedious but the effort is worth it!
by KroniK
Fri Jan 13, 2012 11:22 pm
Forum: Requests
Topic: taking texture requests.
Replies: 61
Views: 165850

Re: taking texture requests.

so is this project done?? Havent heard news in a while!
by KroniK
Sat Jan 14, 2012 1:11 am
Forum: Requests
Topic: taking texture requests.
Replies: 61
Views: 165850

Re: taking texture requests.

lol im just hoping its ready by the time the jump competition theme is announced :P
by KroniK
Sat Jan 14, 2012 6:36 am
Forum: Requests
Topic: taking texture requests.
Replies: 61
Views: 165850

Re: taking texture requests.

aww, well too bad. I will be happy when it comes out though!
by KroniK
Mon Jan 16, 2012 2:47 am
Forum: Shaders / textures
Topic: Water
Replies: 2
Views: 4741

Water

Hey guys, So being new at this mapping thing i have no idea where to start when it comes to water. I am looking to create a water texture that has a glacier blue hue. Not necessarily fancy water with reflections etc, but something that is better than a clear water texture. from what i can gather fro...
by KroniK
Mon Jan 16, 2012 7:40 pm
Forum: Shaders / textures
Topic: Water
Replies: 2
Views: 4741

Re: Water

hahaha i figured it out. I was able to use fancywater but it wasnt working for me because i only had the vanilla 4.1 installed. I wasnt seeing the fancywater and it was super confusing. HOWEVER i installed the bumpy build and now it works great! so all is well lol!
by KroniK
Sat Jan 21, 2012 9:35 am
Forum: Textures / images
Topic: Texture pack, volume 2
Replies: 24
Views: 47261

Re: Texture pack, volume 2

Um Guys?? Is it just a prank or did megaupload really get taken down by the Govt?? I cant download the pack....
by KroniK
Wed Jan 18, 2012 2:18 am
Forum: Pre-alpha and concepts
Topic: ut4_nuketown (forever project)
Replies: 7
Views: 18959

Re: ut4_nuketown (forever project)

lol your representation is close! I like what you have done! My only comment is that the moving van looks different than in the Black Ops Map. The one in black ops is long enough that the nose of the vehicle makes it almost to the middle of the bus. Also, you have swapped the placement of the van an...