Search found 321 matches

by RedSnappa
Mon Sep 26, 2011 9:54 pm
Forum: Skeet Shoot 2011
Topic: It's over
Replies: 9
Views: 21415

Re: It's over

The only thing I recommend is to add some skeets that fly perpendicular to the players. I don't know of a way to make them worth more points, but they should be worth 2-3 points as they would be harder to hit.
by RedSnappa
Tue Sep 27, 2011 11:49 pm
Forum: Shaders / textures
Topic: Glass help
Replies: 26
Views: 29921

Glass help

A few questions: 1. Is it possible to have glass that acts like a mirror at short distance (like ~100 units in Radiant) but like transparent glass at long distance (like ~500-1000 units)? If so, how would I do it? 2. If not, what is the best way to set up a shader for a transparent glass floor (that...
by RedSnappa
Wed Sep 28, 2011 12:03 am
Forum: Brush / patches and other mesh
Topic: func_breakable problem
Replies: 3
Views: 6859

func_breakable problem

I know how to use func_breakable to make a breakable glass window. I recently experimented with a stone func_breakable in a floor that has to be blown up to be broken, and got that to work. (type=7, health=50, shards=8) But then I put the same func_breakable with the same parameters underwater and o...
by RedSnappa
Wed Sep 28, 2011 12:48 am
Forum: Brush / patches and other mesh
Topic: func_breakable problem
Replies: 3
Views: 6859

Re: func_breakable problem

Oops, I thought I needed nodraw on the sides. I did it with the glass ones and the ceiling stone ones and they worked.
by RedSnappa
Wed Sep 28, 2011 12:49 am
Forum: Shaders / textures
Topic: Glass help
Replies: 26
Views: 29921

Re: Glass help

So the "close mirror, far glass" thing can't be done?
by RedSnappa
Wed Sep 28, 2011 2:44 am
Forum: Shaders / textures
Topic: Glass help
Replies: 26
Views: 29921

Re: Glass help

I tried the simple water shader you posted, minus the surfaceparm water and surfaceparm nonsolid. It isn't working. I took out all the tcMods, since my texture shouldn't be moving at all. Will that make it stop working?
by RedSnappa
Wed Sep 28, 2011 2:57 am
Forum: Shaders / textures
Topic: Glass help
Replies: 26
Views: 29921

Re: Glass help

I'm not doing liquids right now. I was trying to adapt what you posted for liquids to work for glass. It didn't work, and adapting what I came up with for liquids also didn't work. I also tried using a glass shader from another map I made, and it didn't work. So I appear to be lost.
by RedSnappa
Wed Sep 28, 2011 3:26 am
Forum: Shaders / textures
Topic: Glass help
Replies: 26
Views: 29921

Re: Glass help

I still don't get it. What does this have to do with glass? You mention glass one time at the top of the article and then it is all about liquids. My glass is solid but transparent so my caulk must be as well?

That said, I think I have a use for that slime.
by RedSnappa
Thu Sep 29, 2011 1:15 am
Forum: Shaders / textures
Topic: Glass help
Replies: 26
Views: 29921

Re: Glass help

At this point I am just throwing things at the wall and seeing what sticks. I don't really know what I am doing when it comes to glass shaders. I'm testing another idea now but it doesn't look promising.
by RedSnappa
Thu Sep 29, 2011 1:08 pm
Forum: Shaders / textures
Topic: Glass help
Replies: 26
Views: 29921

Re: Glass help

I tried the water shader, removing just surfaceparm water and surfaceparm nonsolid and it still isn't transparent. I have no idea what to do now.