Search found 173 matches
- Sun Sep 04, 2011 12:10 pm
- Forum: Models / modelling tools
- Topic: model request
- Replies: 5
- Views: 7845
Re: my gtk
This blue grid is lame Looks like im not only one using one big window for grid
- Tue Sep 06, 2011 2:53 pm
- Forum: Shaders / textures
- Topic: fancy water/blood
- Replies: 10
- Views: 17076
Re: fancy water/blood
You can write shader with q3map_nofog for model skin
- Tue Sep 06, 2011 3:20 pm
- Forum: Shaders / textures
- Topic: Texture request :>
- Replies: 4
- Views: 7414
- Wed Sep 07, 2011 4:52 am
- Forum: Shaders / textures
- Topic: Texture request :>
- Replies: 4
- Views: 7414
Re: Texture request :>
Love that monkey wrench, i used the main header in overdose with a gl_zero gl_none blend. Lol i can't understand, sounds like geeky humor? you know the picture with the urt icon jumping? The problem is, my image editing skillz = 0 (ok, my image editing skillz = 000.1, i can make levelshot myself )
- Wed Sep 07, 2011 4:54 am
- Forum: Models / modelling tools
- Topic: [SOLVED] Model fixage needed
- Replies: 5
- Views: 7468
Re: Model fixage needed
loooooool
- Wed Sep 07, 2011 11:50 am
- Forum: Mapping Discussions
- Topic: Best modelling tool
- Replies: 2
- Views: 4975
- Wed Sep 07, 2011 6:51 pm
- Forum: Brush / patches and other mesh
- Topic: Micro-shadows
- Replies: 2
- Views: 4806
Re: Micro-shadows
I think its because -filter in light stage. BTW using -samples and -filter at same time is like umm, adding bricks to wall with one hand, and beating this wall with hammer in second hand (ie. -samples make shadows sharp, while -filter blurr them)
- Thu Sep 08, 2011 3:20 pm
- Forum: General chit chat
- Topic: for delirium
- Replies: 11
- Views: 15114
Re: for delirium
Lol. Whats the movie this scene is from?
- Thu Sep 08, 2011 5:40 pm
- Forum: Models / modelling tools
- Topic: Forklift
- Replies: 6
- Views: 8912