Search found 17 matches
- Sat Nov 19, 2011 12:38 pm
- Forum: Welcome to CMM
- Topic: Douze
- Replies: 19
- Views: 22780
Douze
Yo, gsigms brought me here so... here we go ! Douze from France, urt player for 3+ years now, urt jumper for 2.5+ years. Nowadays, I'm a pure jumper but I still like to kick my friends ass on uptown frag servers (who's you daddy ?!). I started mapping 2 years ago (dunno why...), I did some minor jum...
- Mon Nov 21, 2011 6:08 pm
- Forum: Welcome to CMM
- Topic: Douze
- Replies: 19
- Views: 22780
Re: Douze
Thank you for your warm welcome.
This is the first time my avatar does so much effect... and the first time someone can recognize it ! GJ Setting.
This is the first time my avatar does so much effect... and the first time someone can recognize it ! GJ Setting.
- Mon Nov 21, 2011 6:29 pm
- Forum: Brush / patches and other mesh
- Topic: Patch VS brush for a simple wall
- Replies: 14
- Views: 36629
Patch VS brush for a simple wall
I'm building a new jump map with an intensive use of patches. I'm using both brush and patche for simple walls. My problem is its kinda boring/slow to select patch and only one brush face (when I want to fix textures for example): its easier to select patches only, when they are aligned. So my quest...
- Tue Nov 22, 2011 5:27 pm
- Forum: Brush / patches and other mesh
- Topic: Patch VS brush for a simple wall
- Replies: 14
- Views: 36629
Re: Patch VS brush for a simple wall
Thank you for your quick responses. @ValkoVer: I think the performances are the same for a square shape. But I'll definitly try these options to compile. @MajkiFajki: I tried it (ty gsigms) but I wasted to much time (I've got a lot of patches of different size / shape and I had difficulties to under...
- Fri Nov 25, 2011 12:11 pm
- Forum: Brush / patches and other mesh
- Topic: Patch VS brush for a simple wall
- Replies: 14
- Views: 36629
Re: Patch VS brush for a simple wall
@gsigms/Markinho: I found a golden mean, so player will jump on brushes / patches are for details and ground
@flajeen: cool stuff but I'll use patch - cooler, faster :p I think performances are quite ok but I'll ask some testers
@flajeen: cool stuff but I'll use patch - cooler, faster :p I think performances are quite ok but I'll ask some testers
- Tue Nov 29, 2011 3:21 pm
- Forum: Beta
- Topic: Which next?
- Replies: 27
- Views: 61715
Re: Which next?
+1 !
- Wed Dec 07, 2011 8:46 am
- Forum: Welcome to CMM
- Topic: Saying hello
- Replies: 17
- Views: 21497
Re: Saying hello
Welcome b3e !
I didn't see you in ages so, I'm glad to see you here.
BTW I discovered defrag a few months ago (I wasn't a q3 player) and I was like, "ow, we are (urt jumpers) so (s)low !".
I didn't see you in ages so, I'm glad to see you here.
BTW I discovered defrag a few months ago (I wasn't a q3 player) and I was like, "ow, we are (urt jumpers) so (s)low !".
- Tue Dec 20, 2011 11:16 am
- Forum: Alpha
- Topic: ut4_vacuum
- Replies: 17
- Views: 21982
Re: ut4_vacuum
Just don't touch our jump maps
- Sun Feb 12, 2012 10:30 am
- Forum: Radiant
- Topic: Patch meshes
- Replies: 12
- Views: 20263
Re: Patch meshes
Make a 15x15 patche and check the position of all points (ie all points are on the grid before you move them - if not, just scale the patch and check again). If the shape does not look the same in radiant and in game, try to use -patchmeta when compiling. This fixed my problem but increased tris num...
- Mon Jan 09, 2012 9:09 am
- Forum: Mapping Discussions
- Topic: How do YOU make a jump map?
- Replies: 6
- Views: 19844
Re: How do YOU make a jump map?
Hum... I don't have so much experience but I can give you some tips I found mapping AND jumping (it's really personal, other jump mappers may proceed differently and disagree with my jump experience): - When I create a jump 1. I have the jump in mind so I just map it and I test it (just simple brush...