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by Rylius
Sun Jan 20, 2013 12:36 pm
Forum: Shaders / textures
Topic: q3map_skylight
Replies: 8
Views: 6111

Re: q3map_skylight

You do realize I can't read messages while I'm offline? :p And yes, it does max out. It just never says so, you can put in 5000000000 and it won't even care. Compare the texture in the game with the texture file (or upload a screenshot and the texture), you can't go brighter than that. You can ONLY ...
by Rylius
Sun Jan 20, 2013 12:43 pm
Forum: Shaders / textures
Topic: q3map_skylight
Replies: 8
Views: 6111

Re: q3map_skylight

Shader manual is probably written for Q3, UrT uses different lighting settings. The original values don't apply anymore.

If it doesn't change between 200 and 5000, it's maxed out below 200 - simple, really.

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