Welcome to CMM

We've created a Custom Map Makers Discord channel, if you'd like to join us on the CMM Discord Channel, click here

Search found 96 matches

Go to advanced search

by gsigms
Wed Aug 31, 2011 1:22 pm
Forum: Alpha
Topic: TheBloodTV [alpha]
Replies: 15
Views: 6664

Re: TheBloodTV [alpha]

screenshots look nice, looking forward to play on it :)
by gsigms
Fri Sep 02, 2011 10:44 am
Forum: Welcome to CMM
Topic: presentation :)
Replies: 11
Views: 3585

Re: presentation :)

salut patron !
by gsigms
Fri Sep 02, 2011 10:45 am
Forum: Welcome to CMM
Topic: PartyPoison/theRipper
Replies: 6
Views: 2120

Re: PartyPoison/theRipper

welcome around here
by gsigms
Sun Sep 04, 2011 10:23 am
Forum: Mapping Discussions
Topic: semi automatic model cliping
Replies: 16
Views: 5735

semi automatic model cliping

I am using a few model in the map I am working on: brazier, torch etc. those models are not very complex but it seems to me autocliping is a bad idea: too complex geometries, but, I am also lazy and because I use those models very repeatedly, manual clip would be very annoying. so here is what I did...
by gsigms
Sun Sep 04, 2011 11:07 am
Forum: Mapping Discussions
Topic: semi automatic model cliping
Replies: 16
Views: 5735

Re: semi automatic model cliping

ty :) it works on the ".map", when you place a model in your map (md3, ase, whatever) you have an entity in the map file, from the example of the original post: { "model" "models/mapobjects/7g/brazier.ase" "origin" "384 192 0" "classname" &...
by gsigms
Sun Sep 04, 2011 1:06 pm
Forum: Welcome to CMM
Topic: G'Day
Replies: 18
Views: 5956

Re: G'Day

welcome :)
by gsigms
Sun Sep 04, 2011 2:41 pm
Forum: Mapping Discussions
Topic: semi automatic model cliping
Replies: 16
Views: 5735

Re: semi automatic model cliping

but then another thing: u know that with the playerclip the enemy can shoot TROUGH the model, thats stupid if the model is a stone or a car or sth like that, but its good and realistic for a tree or something forgot to mention, the script does not differentiate on that, you can use player/item/full...
by gsigms
Thu Sep 08, 2011 7:25 am
Forum: Mapping Discussions
Topic: semi automatic model cliping
Replies: 16
Views: 5735

Re: semi automatic model cliping

I finished coding the missing features last monday, but I am at a conference for work so I am gonna put it online along with a tutorial on the wiki tonight or tomorrow, if you don't mind waiting the math is very simple, transformations (translation/scaling/axis rotation) are 4x4 matrices, to combine...
by gsigms
Fri Sep 09, 2011 7:53 am
Forum: Welcome to CMM
Topic: Hi all
Replies: 8
Views: 2744

Re: Hi all

welcome VanilleOD :)
by gsigms
Fri Sep 09, 2011 12:30 pm
Forum: Mapping Discussions
Topic: semi automatic model cliping
Replies: 16
Views: 5735

Re: semi automatic model cliping

wiki page with download link and tutorial

here

Go to advanced search

cron