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by RedSnappa
Wed Sep 14, 2011 1:52 am
Forum: Beta
Topic: Greatwall Beta 5
Replies: 17
Views: 9971

Re: Greatwall Beta 5

And some more:
Red spawnroom:
shot0004.jpg

Ladder to camping roost:
shot0005.jpg

Underwater tunnel:
shot0006.jpg
by RedSnappa
Wed Sep 14, 2011 10:48 am
Forum: Pre-alpha and concepts
Topic: ut4_merlin
Replies: 9
Views: 4317

Re: ut4_merlin

Map has been simplified somewhat.
by RedSnappa
Wed Sep 14, 2011 12:51 pm
Forum: Beta
Topic: Greatwall Beta 5
Replies: 17
Views: 9971

Re: Greatwall Beta 5

During play we found a few more bugs. There will be a Beta 6 to address them. I thought I had addressed this one though. I'll have to look again.
by RedSnappa
Wed Sep 14, 2011 5:11 pm
Forum: Pre-alpha and concepts
Topic: ut4_merlin
Replies: 9
Views: 4317

Re: ut4_merlin

The only problem I can see is that for CTF, there are only two paths. The flags would be in the Chamber of Fire and the Chamber of Sorrows. The paths are the left corridor and the route through the 6th level chambers. This might not be enough diversity.
by RedSnappa
Thu Sep 15, 2011 1:15 am
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8585

Re: Transparent water

How do I add an alpha channel? I use GIMP 2.4 for all texturing I do.
by RedSnappa
Sun Sep 18, 2011 12:53 am
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8585

Re: Transparent water

I got alpha channels to work but my water is still not transparent. I even tried to copy a working example (from ut4_edo_b1) and it still doesn't work. I'm out of ideas...
by RedSnappa
Sun Sep 18, 2011 4:05 am
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8585

Re: Transparent water

I have qer_trans 0.5 in my shader. Does it have to be greater than 0.5 to work?
by RedSnappa
Sun Sep 18, 2011 1:00 pm
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8585

Re: Transparent water

So anything beginning with qer only affects the display in Radiant and has no effect in game?
by RedSnappa
Sun Sep 18, 2011 3:20 pm
Forum: Pre-alpha and concepts
Topic: sr8 only maps
Replies: 9
Views: 3331

Re: sr8 only maps

Why does no one play psg-only? It really is a better weapon in the hands of a true expert.
by RedSnappa
Sun Sep 18, 2011 8:14 pm
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8585

Re: Transparent water

It still doesn't work. I wonder if something could be wrong with the .tga file itself? Maybe I have to delete every .pk3 that has a copy of the shader in it.

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