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by RedSnappa
Mon Sep 19, 2011 11:37 am
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8599

Re: Transparent water

OK, I have transparent water using your shader. It is just barely transparent though. How do I adjust the transparency?
by RedSnappa
Mon Sep 19, 2011 5:37 pm
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8599

Re: Transparent water

A few questions concerning the shader I just posted: 1. What does q3map_globaltexture do? 2. Why does it have fogparms when surfaceparm fog is not listed? 3. What does tessSize 64 do? 4. I know deformVertexes makes the water have waves. I don't know what the numbers do. 5. textures/hedo/env/reflejo3...
by RedSnappa
Wed Sep 21, 2011 1:02 pm
Forum: Pre-alpha and concepts
Topic: sr8 only maps
Replies: 9
Views: 3331

Re: sr8 only maps

I like PSG because it presents the enemy with a Morton's Fork. Either wear kevlar and be slowed down, or deal with 97% torso damage and an almost certain bleed-out death, neither of which is desirable. The faster reload, no need to rezoom after shooting and larger ammo supply are all nice bonuses as...
by RedSnappa
Wed Sep 21, 2011 11:13 pm
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8599

Re: Transparent water

My texture has an alpha channel but this shader isn't working. I still need to know how this other shader works as well.
by RedSnappa
Thu Sep 22, 2011 2:05 am
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8599

Re: Transparent water

I looked in Q3 Shader Manual and it answered questions 1-4. I still have no idea about questions 5 and 6.

Creating an alpha channel and using your first shader didn't work. Now I will try the image without alpha channel and use your second shader and see if that works.
by RedSnappa
Thu Sep 22, 2011 1:35 pm
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8599

Re: Transparent water

I just tried your second shader. It wasn't successful. Solid looking water was the result.

Your first one gave me some transparency, but not much. I want water as transparent as what is found in ramelle or edo. I try copying those shaders and they won't work.
by RedSnappa
Thu Sep 22, 2011 11:38 pm
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8599

Re: Transparent water

I used this shader: textures/greatwall/water { qer_editorimage textures/greatwall/water.jpg qer_trans 0.5 q3map_globaltexture surfaceparm trans surfaceparm nonsolid surfaceparm water cull disable tessSize 32 deformVertexes wave 32 sin 0 1 0 0.25 { map textures/greatwall/pmarron.tga blendFunc GL_dst_...
by RedSnappa
Fri Sep 23, 2011 10:36 pm
Forum: Skeet Shoot 2011
Topic: It's over
Replies: 9
Views: 5171

Re: It's over

I tried this on the practice server with PSG. I only got 7 kills in 10 minutes. I think a separate competition for PSG would be nice.
by RedSnappa
Sat Sep 24, 2011 10:28 pm
Forum: Shaders / textures
Topic: tcMod transform
Replies: 9
Views: 3406

tcMod transform

From the Q3A Shader Manual: 6.6.5 tcMod <transform> <m00> <m01> <m10> <m11> <t0> <t1> Transforms each texture coordinate as follows: S' = s * m00 + t * m10 + t0 T' = t * m01 + s * m11 + t1 This is for use by programmers. Umm...what? What does this mean and how do I use it?
by RedSnappa
Sun Sep 25, 2011 1:25 am
Forum: Shaders / textures
Topic: tcMod transform
Replies: 9
Views: 3406

Re: tcMod transform

I tried it and it made a water texture I made VERY bright, and made everything viewed through it much brighter as well. I wish I knew how to use it properly, because the guy who made edo uses it in one of his water shaders and it looks nice. He has it on a .tga file with an alpha channel though. My ...

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