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DagF wrote:I think thise elements should be included in the shader:
http://q3map2.everyonelookbusy.net/shad ... #nomipmaps
http://q3map2.everyonelookbusy.net/shad ... m#nopicmip
They will prevent that the image get blured.
No, these won't help.
http://www.urbanterror.info/forums/topi ... ntry300991
I don't really know, i want to make trigger + target_speaker near fence surface that will trigger this sound and be possible to re-trigger after player leave trigger area. And because of that i want it quite short. I hope its possible to do. Week or two? Daaamn
- Tue Aug 28, 2012 2:23 am
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 134577
JustMe ( ) thanks. Xandaxs, these textures seem unrealistic, heh. I can find a lot better ones on cgtextures. And actually i was like "hey del, do you have gravel texture which match these?" I'm having fun with detail textures now: http://i.imgur.com/KcWlV.gif Cool shit, eh?