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by ValkoVer
Thu Sep 08, 2011 6:05 pm
Forum: Models / modelling tools
Topic: Forklift
Replies: 6
Views: 2380

Re: Forklift

turnpike model is so 90's
by ValkoVer
Sat Sep 10, 2011 1:29 pm
Forum: Shaders / textures
Topic: LYSKIE For Majki
Replies: 7
Views: 2692

Re: LYSKIE For Majki

rofl
by ValkoVer
Sun Sep 11, 2011 2:58 am
Forum: Models / modelling tools
Topic: Forklift
Replies: 6
Views: 2380

Re: Forklift

Finally, uvmaped this beast. Now, texture :3

Image
by ValkoVer
Sun Sep 11, 2011 11:27 am
Forum: Models / modelling tools
Topic: bad lightmaps on .ase models
Replies: 13
Views: 4596

Re: bad lightmaps on .ase models

These seams are very subtle i think... Try writing up phong shader for these barrels, and add some magic lightmap keys like q3map_lightmapMergable, q3map_lightmapSampleOffset or q3map_splotchFix (don't use 'em all at once)
by ValkoVer
Sun Sep 11, 2011 2:11 pm
Forum: Models / modelling tools
Topic: bad lightmaps on .ase models
Replies: 13
Views: 4596

Re: bad lightmaps on .ase models

Lol, phong shading works for me with newest 27's q3map2. You could try it without q3map_shadeangle and q3map_nonplanar btw. Lightmapscale 0.125 will make fps drop
by ValkoVer
Mon Sep 12, 2011 1:44 pm
Forum: Shaders / textures
Topic: Transparent water
Replies: 26
Views: 8585

Re: Transparent water

first thing, shader work actually? (ie it "behave" like water in game :D ). If yes You need to add different blendfunc. this is and shader from urt: textures/urban_terror2/water1 { qer_editorimage textures/liquids/pool3d_3e.tga qer_trans .5 q3map_globaltexture surfaceparm trans surfaceparm...
by ValkoVer
Thu Sep 15, 2011 2:08 pm
Forum: Mapping Discussions
Topic: Map viewer
Replies: 8
Views: 2817

Map viewer

I found an time ago nice tool, that let You see .bsp maps and .md3 models
http://diesel.n5home.net/
by ValkoVer
Mon Sep 19, 2011 9:50 am
Forum: Shaders / textures
Topic: Alphamap (yep its 4 u Del)
Replies: 1
Views: 1265

Alphamap (yep its 4 u Del)

I saw your topic on urt info, where You suggested varius things, one of them was alphamap. Well, its possible 8-) You'll have to register to download stuff from second post, e-mail confirmation isn't needed ;)
by ValkoVer
Mon Sep 19, 2011 2:11 pm
Forum: Skeet Shoot 2011
Topic: It's over
Replies: 9
Views: 5160

Re: It's over

:roll:
by ValkoVer
Mon Sep 19, 2011 3:20 pm
Forum: Models / modelling tools
Topic: Blender - 2 side textured face
Replies: 14
Views: 4675

Re: Blender - 2 side textured face

Umm looks like this model have faces on only 1 side, use shader with cull none on this part, or copy it, invert faces, and move vertex on center a little.

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