Search found 88 matches

by Lunaxe
Mon Dec 05, 2011 1:52 pm
Forum: Pre-alpha and concepts
Topic: ut4_nightshade
Replies: 20
Views: 15132

Re: ut4_nightshade

I will man, and thank you :D I just thought id take a quick teaser screen for you all-
Preview.jpg

It's a bit dark, but not to worry, everything lighting related looks great in-game!
by Lunaxe
Mon Dec 05, 2011 2:04 am
Forum: Pre-alpha and concepts
Topic: ut4_nightshade
Replies: 20
Views: 15132

Re: ut4_nightshade

Another edit here (im hoping double posts on my own topic are allowed haha) -Finished with my most prominent secret held within the level -Working on the "choking fountain", just got the water to appear appropriately -Finished the first of many enter-able buildings, just have to spice thin...
by Lunaxe
Mon Dec 05, 2011 1:23 am
Forum: General chit chat
Topic: Youtube channels
Replies: 15
Views: 10915

Re: Youtube channels

Check the sig. haha :P
by Lunaxe
Sun Dec 04, 2011 5:05 pm
Forum: Welcome to CMM
Topic: Saying hello
Replies: 17
Views: 13134

Re: Saying hello

Haha hey B3e
by Lunaxe
Thu Nov 24, 2011 2:04 am
Forum: Textures / images
Topic: Humorous crate texture
Replies: 3
Views: 6745

Re: Humorous crate texture

I approve :D
by Lunaxe
Tue Nov 22, 2011 1:58 pm
Forum: Models / modelling tools
Topic: ValkoVer's models
Replies: 1
Views: 2544

Re: ValkoVer's models

Sweet thanks much Del
by Lunaxe
Mon Nov 21, 2011 8:42 pm
Forum: Alpha
Topic: ut4_filth [FTWGL] [Alpha 2b]
Replies: 8
Views: 7006

Re: ut4_filth [FTWGL] [Alpha 2b]

Yea man just tried this out last night with 2 v 2 capture the flag... i like the layout overall, but i was really hoping for some more height variation (as in accessible heights) throughout the map. Still, thats just me being picky :P gj man
by Lunaxe
Mon Nov 21, 2011 12:46 am
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 170180

Re: Screenshots

Delirium wrote:I can't fly... Yet

"Yet" being the key word for any illiterates here :lol:
by Lunaxe
Sat Nov 19, 2011 9:51 pm
Forum: Alpha
Topic: ut4_bus_stop
Replies: 94
Views: 79393

Re: ut4_bus_stop

Haha alas i understand :P
by Lunaxe
Fri Nov 18, 2011 4:23 pm
Forum: Pre-alpha and concepts
Topic: ut4_nightshade
Replies: 20
Views: 15132

Re: ut4_nightshade

Yea its very simple (in my opinion), and really makes modeling convenient. That is, outside of the model's texture meta data haha Thanks for the encouragement as well, i really appreciate it! With some luck, ill have more screenshots up tonight with the model ingame and textured. P.S. Two quick ques...