Search found 88 matches
- Fri Nov 18, 2011 4:22 pm
- Forum: Alpha
- Topic: ut4_bus_stop
- Replies: 94
- Views: 496300
Re: ut4_bus_stop
5 dollars a gallon??!! that would be enough to make me stand in front of a moving bus haha
- Fri Nov 18, 2011 4:21 pm
- Forum: Shaders / textures
- Topic: Noob Alpha Shader Question
- Replies: 5
- Views: 7500
Re: Noob Alpha Shader Question
You're the man ValkoVer thanks much I'll have screens up of what im working on with that sometime soon
Edit- I updated my Pre-Alpha topic concerning my map, has the gate in a video and thanks to you in the decription
Edit- I updated my Pre-Alpha topic concerning my map, has the gate in a video and thanks to you in the decription
- Fri Nov 18, 2011 2:16 pm
- Forum: Beta
- Topic: ut4_spacestation_beta1
- Replies: 5
- Views: 18280
Re: ut4_spacestation_beta1
Yeaaa looking good man
- Thu Nov 17, 2011 7:25 pm
- Forum: Alpha
- Topic: ut4_vacuum
- Replies: 17
- Views: 21970
Re: ut4_vacuum
Hmmm i have no skybox for some reason?
- Thu Nov 17, 2011 4:23 pm
- Forum: Requests
- Topic: MODEL NEEDED!!!
- Replies: 12
- Views: 30650
Re: MODEL NEEDED!!!
Granja is "farm"... Ganja is marijuana, in slang anyways
- Wed Nov 16, 2011 12:35 am
- Forum: Shaders / textures
- Topic: Noob Alpha Shader Question
- Replies: 5
- Views: 7500
Re: Noob Alpha Shader Question
Yea haha, sorry i didnt quite clarify i know to use alphaFunc GE128 or something... other than that im not quite sure how to write it properly. Could i get an example shader from somewhere maybe?
- Tue Nov 15, 2011 11:40 pm
- Forum: Shaders / textures
- Topic: Noob Alpha Shader Question
- Replies: 5
- Views: 7500
Noob Alpha Shader Question
So I have a texture that is alpha textured and in .tga format, now what parameters and such do I use? Its for a gate by the way... I know how to do this with .md3's, but not just plain textures for Gtk geometry
- Tue Nov 15, 2011 5:16 pm
- Forum: Shaders / textures
- Topic: Electrical arcs
- Replies: 20
- Views: 24355
Re: Electrical arcs
Nice work man, cant wait to see the finished product and this energy core in game
- Tue Nov 15, 2011 4:02 pm
- Forum: Shaders / textures
- Topic: Electrical arcs
- Replies: 20
- Views: 24355
Re: Electrical arcs
Wowww... that looks pretty awesome. A bit trippy too
- Tue Nov 15, 2011 3:57 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_nightshade
- Replies: 20
- Views: 24938
Re: ut4_nightshade
Sorry about the double post, i couldnt add more than one attachment to my last entry though Anyways, things are coming along fine, although a bit slow since some of this is was developed in "stream of consciousness" and needs refining- such as my non-enterable, for the sake of being aesthe...