Search found 88 matches

by Lunaxe
Fri Nov 18, 2011 4:22 pm
Forum: Alpha
Topic: ut4_bus_stop
Replies: 94
Views: 496300

Re: ut4_bus_stop

5 dollars a gallon??!! that would be enough to make me stand in front of a moving bus haha :P
by Lunaxe
Fri Nov 18, 2011 4:21 pm
Forum: Shaders / textures
Topic: Noob Alpha Shader Question
Replies: 5
Views: 7500

Re: Noob Alpha Shader Question

You're the man ValkoVer thanks much :D I'll have screens up of what im working on with that sometime soon

Edit- I updated my Pre-Alpha topic concerning my map, has the gate in a video and thanks to you in the decription
by Lunaxe
Fri Nov 18, 2011 2:16 pm
Forum: Beta
Topic: ut4_spacestation_beta1
Replies: 5
Views: 18280

Re: ut4_spacestation_beta1

Yeaaa looking good man :D
by Lunaxe
Thu Nov 17, 2011 7:25 pm
Forum: Alpha
Topic: ut4_vacuum
Replies: 17
Views: 21970

Re: ut4_vacuum

Hmmm i have no skybox for some reason?
by Lunaxe
Thu Nov 17, 2011 4:23 pm
Forum: Requests
Topic: MODEL NEEDED!!!
Replies: 12
Views: 30650

Re: MODEL NEEDED!!!

Granja is "farm"... Ganja is marijuana, in slang anyways
by Lunaxe
Wed Nov 16, 2011 12:35 am
Forum: Shaders / textures
Topic: Noob Alpha Shader Question
Replies: 5
Views: 7500

Re: Noob Alpha Shader Question

Yea haha, sorry i didnt quite clarify :P i know to use alphaFunc GE128 or something... other than that im not quite sure how to write it properly. Could i get an example shader from somewhere maybe?
by Lunaxe
Tue Nov 15, 2011 11:40 pm
Forum: Shaders / textures
Topic: Noob Alpha Shader Question
Replies: 5
Views: 7500

Noob Alpha Shader Question

So I have a texture that is alpha textured and in .tga format, now what parameters and such do I use? Its for a gate by the way... I know how to do this with .md3's, but not just plain textures for Gtk geometry
by Lunaxe
Tue Nov 15, 2011 5:16 pm
Forum: Shaders / textures
Topic: Electrical arcs
Replies: 20
Views: 24355

Re: Electrical arcs

Nice work man, cant wait to see the finished product and this energy core in game :D
by Lunaxe
Tue Nov 15, 2011 4:02 pm
Forum: Shaders / textures
Topic: Electrical arcs
Replies: 20
Views: 24355

Re: Electrical arcs

Wowww... that looks pretty awesome. A bit trippy too :P
by Lunaxe
Tue Nov 15, 2011 3:57 pm
Forum: Pre-alpha and concepts
Topic: ut4_nightshade
Replies: 20
Views: 24938

Re: ut4_nightshade

Sorry about the double post, i couldnt add more than one attachment to my last entry though Anyways, things are coming along fine, although a bit slow since some of this is was developed in "stream of consciousness" and needs refining- such as my non-enterable, for the sake of being aesthe...