Search found 215 matches

by theRipper
Tue Sep 06, 2011 6:27 pm
Forum: Models / modelling tools
Topic: NEED MODELS ASAP! :(
Replies: 11
Views: 70982

Re: NEED MODELS ASAP! :(

maybe caps is an issue in your os. idk. the shader calls for GR_trees.
by theRipper
Tue Sep 06, 2011 3:11 pm
Forum: Shaders / textures
Topic: fancy water/blood
Replies: 10
Views: 17078

Re: fancy water/blood

effects players too
by theRipper
Tue Sep 06, 2011 2:47 pm
Forum: Shaders / textures
Topic: fancy water/blood
Replies: 10
Views: 17078

Re: fancy water/blood

look at the beef. it has red glow on it. very ugly
by theRipper
Tue Sep 06, 2011 1:26 pm
Forum: Welcome to CMM
Topic: DagF
Replies: 7
Views: 9621

Re: DagF

well obv i didnt read :P
by theRipper
Tue Sep 06, 2011 1:15 pm
Forum: Welcome to CMM
Topic: DagF
Replies: 7
Views: 9621

Re: DagF

holy shit xD cool story? tl;dr <3
by theRipper
Tue Sep 06, 2011 12:56 pm
Forum: Shaders / textures
Topic: fancy water/blood
Replies: 10
Views: 17078

Re: fancy water/blood

all is solved except that the fog creates a glow around it too if you get close enough.

not just inside it.

:/ how can i fix that
bloodfinal.jpg

bloodfinal2.jpg
by theRipper
Mon Sep 05, 2011 10:20 pm
Forum: Radiant
Topic: my gtk
Replies: 11
Views: 16048

Re: my gtk

try dark blue/white blueprint style :P
by theRipper
Mon Sep 05, 2011 10:12 pm
Forum: Radiant
Topic: my gtk
Replies: 11
Views: 16048

Re: my gtk

amazing the difference...
by theRipper
Mon Sep 05, 2011 9:26 pm
Forum: Shaders / textures
Topic: fancy water/blood
Replies: 10
Views: 17078

Re: fancy water/blood

but then i wont have foggy water underneath? should i make two separate brushes?
by theRipper
Mon Sep 05, 2011 9:21 pm
Forum: Shaders / textures
Topic: fancy water/blood
Replies: 10
Views: 17078

Re: fancy water/blood

getting closer also. why the red glow on my player? textures/slaughterhouse/bloodfancy2 { qer_editorimage textures/slaughterhouse/blood1.tga qer_trans 1 q3map_fancywater 1 .5 .5 1 surfaceparm trans surfaceparm nonsolid surfaceparm water surfaceparm nolightmap surfaceparm fog fogparms ( .231 .011 .01...