Search found 215 matches
- Tue Sep 06, 2011 6:27 pm
- Forum: Models / modelling tools
- Topic: NEED MODELS ASAP! :(
- Replies: 11
- Views: 70982
Re: NEED MODELS ASAP! :(
maybe caps is an issue in your os. idk. the shader calls for GR_trees.
- Tue Sep 06, 2011 3:11 pm
- Forum: Shaders / textures
- Topic: fancy water/blood
- Replies: 10
- Views: 17078
Re: fancy water/blood
effects players too
- Tue Sep 06, 2011 2:47 pm
- Forum: Shaders / textures
- Topic: fancy water/blood
- Replies: 10
- Views: 17078
Re: fancy water/blood
look at the beef. it has red glow on it. very ugly
- Tue Sep 06, 2011 1:26 pm
- Forum: Welcome to CMM
- Topic: DagF
- Replies: 7
- Views: 9621
Re: DagF
well obv i didnt read
- Tue Sep 06, 2011 1:15 pm
- Forum: Welcome to CMM
- Topic: DagF
- Replies: 7
- Views: 9621
Re: DagF
holy shit xD cool story? tl;dr <3
- Tue Sep 06, 2011 12:56 pm
- Forum: Shaders / textures
- Topic: fancy water/blood
- Replies: 10
- Views: 17078
Re: fancy water/blood
all is solved except that the fog creates a glow around it too if you get close enough.
not just inside it.
:/ how can i fix that
not just inside it.
:/ how can i fix that
Re: my gtk
try dark blue/white blueprint style
Re: my gtk
amazing the difference...
- Mon Sep 05, 2011 9:26 pm
- Forum: Shaders / textures
- Topic: fancy water/blood
- Replies: 10
- Views: 17078
Re: fancy water/blood
but then i wont have foggy water underneath? should i make two separate brushes?
- Mon Sep 05, 2011 9:21 pm
- Forum: Shaders / textures
- Topic: fancy water/blood
- Replies: 10
- Views: 17078
Re: fancy water/blood
getting closer also. why the red glow on my player? textures/slaughterhouse/bloodfancy2 { qer_editorimage textures/slaughterhouse/blood1.tga qer_trans 1 q3map_fancywater 1 .5 .5 1 surfaceparm trans surfaceparm nonsolid surfaceparm water surfaceparm nolightmap surfaceparm fog fogparms ( .231 .011 .01...