Search found 96 matches

by gsigms
Mon Oct 24, 2011 11:26 am
Forum: Welcome to CMM
Topic: Hello
Replies: 7
Views: 9572

Re: Hello

Welcome here, i hope you ll enjoy the place.
by gsigms
Mon Oct 24, 2011 11:25 am
Forum: Welcome to CMM
Topic: Salut ! / hi there !
Replies: 16
Views: 17930

Re: Salut ! / hi there !

welcome :)
by gsigms
Mon Oct 24, 2011 7:30 am
Forum: Pre-alpha and concepts
Topic: ut4_xanjumps_prealpha
Replies: 18
Views: 18987

Re: ut4_xanjumps_prealpha

nice job :)

in the noob filters, may be you could resize the wall so that it does not cut in the middle of a brick textures, same with the platforms, you could resize to fit the top texture.

i uploaded a few screenshots http://www.flickr.com/photos/gsigms/set ... 840668235/
by gsigms
Wed Oct 19, 2011 3:16 pm
Forum: Pre-alpha and concepts
Topic: The Legend of Zelda
Replies: 9
Views: 11289

Re: The Legend of Zelda

it s a nice theme! i can't say about frag, but i can easily imagine how nicely it would dress up a jump map.
by gsigms
Tue Oct 18, 2011 11:13 pm
Forum: Suggestions and ideas
Topic: CMM Banner -> Maps
Replies: 55
Views: 132633

Re: CMM Banner -> Maps

here is something i did with the help of ecirbaf, the brick wall is the one from azurea, the shadow is from that drawing Nounou did for the news announcing the mapping section on urbanterror.info I was thinking of this to replace the poster at jump 6 in azurea. it s a bit of an anachronism for the m...
by gsigms
Mon Oct 17, 2011 7:45 pm
Forum: Welcome to CMM
Topic: Hellow :)
Replies: 13
Views: 16992

Re: Hellow :)

welcome Exception :)
by gsigms
Mon Oct 17, 2011 3:51 pm
Forum: Pre-alpha and concepts
Topic: ut4 versailles concept
Replies: 44
Views: 50063

Re: ut4 versailles concept

^^ no vis also could partially explain it.

that room will probably need a lot of work if like the photo you put large mirrors on one side and large window on the other side, cause that might be a fps killer.
by gsigms
Mon Oct 17, 2011 2:01 pm
Forum: Pre-alpha and concepts
Topic: ut4 versailles concept
Replies: 44
Views: 50063

Re: ut4 versailles concept

thanks for feedback. yes bsp meta gsi would love to talk to you about layout on ts3 , spawns will be closed ... mirrors are separate better with one big ? most people here can give you far better tips on layout than I can but I ll see you on ts, anyway. I do not know which is best, one or several m...
by gsigms
Sun Oct 16, 2011 9:19 pm
Forum: Pre-alpha and concepts
Topic: ut4 versailles concept
Replies: 44
Views: 50063

Re: ut4 versailles concept

i think it is a great idea, especially for a first map. you should not settle for something less because it is your first one, but Maj has a point, you gonna run into a lot of trouble, which is probably the best thing to do layout related, your layout seems to favor blue a lot... if spawns are close...
by gsigms
Sun Oct 16, 2011 9:13 am
Forum: Welcome to CMM
Topic: Hi Everybody ...
Replies: 4
Views: 7085

Re: Hi Everybody ...

hehe, Kara :)

I warned you about opening radiant ! welcome in hell :)