Search found 88 matches

by Lunaxe
Wed Oct 26, 2011 4:15 pm
Forum: Welcome to CMM
Topic: An Introduction
Replies: 17
Views: 20340

Re: An Introduction

I do have screenshots, but unfortunately i cant access them right now since i dont have my "work" computer. However, i just checked my imageshack and found 2 shots of my best Nazi Zombies: Portable map in beta (final is in video form on my youtube), which ironically is named Delirium http:...
by Lunaxe
Wed Oct 26, 2011 4:00 pm
Forum: Welcome to CMM
Topic: An Introduction
Replies: 17
Views: 20340

Re: An Introduction

Thank you all very much, definitely seems a pretty good group of people here. And cupcakes haha Thanks Krasus, yea i definitely do, but more with worldcraft 3.3 than gtk, so im hoping my continuous transition will run smoothly! Unfortunately L4Q is on the brink of extinction, so your beliefs werent ...
by Lunaxe
Wed Oct 26, 2011 2:15 pm
Forum: Welcome to CMM
Topic: An Introduction
Replies: 17
Views: 20340

An Introduction

Hey there Custom Map Makers community. I'd like to introduce myself to you all, although im not quite sure how to go about that haha. As for my name, you can all refer to me as Lunaxe (as is evident by username ), and i happen to be a highschool senior who has had a great interest in the quake engin...
by Lunaxe
Wed Oct 26, 2011 12:42 am
Forum: Requests
Topic: Various Models Needed!
Replies: 13
Views: 28586

Re: Various Models Needed!

Definitely liking the simplicity of Misfit, thanks man. Is it ok if models have intersecting "planes" or brushes? Will the engine still render them fine and everything? Im not a lazy mapper, but when it comes to modeling-esque things... my sanity takes a trip to hell haha
by Lunaxe
Tue Oct 25, 2011 6:45 pm
Forum: Requests
Topic: Various Models Needed!
Replies: 13
Views: 28586

Re: Various Models Needed!

Well, i suppose i should move on from quake modding and gather some new skill sets oye ah well... what modeling program do you recommend to a new modeler? Also, if it has native .md3 exportation, that would be fantastic, leaves less room for me to screw something up. I appreciate your encouragement ...
by Lunaxe
Tue Oct 25, 2011 5:39 pm
Forum: Requests
Topic: Various Models Needed!
Replies: 13
Views: 28586

Re: Various Models Needed!

I know haha i know! I saw the request area and just thought someone could help. Maybe even just tell me how to construct something like what i already made (in previous post), except so the engine can render it without giving me errors? I know you people here are talented, so honestly, hit me with w...
by Lunaxe
Tue Oct 25, 2011 5:30 pm
Forum: Requests
Topic: Various Models Needed!
Replies: 13
Views: 28586

Re: Various Models Needed!

Well look here- http://www.mediafire.com/?qkiu824sdvehine I made that in Gtk 1.6 in about 2 minutes, only problem is that it creates a hella-lot of polygons that the engine gets frustrated with (especially if you use subtract to dispose of intersections). If you check it out (it's in prefab form), i...
by Lunaxe
Tue Oct 25, 2011 4:40 pm
Forum: Requests
Topic: Various Models Needed!
Replies: 13
Views: 28586

Various Models Needed!

Hey there, ive just started mapping with gtk 1.6 recently after a few years working with worldcraft, and for my first actual map (meant for UrT) id like to create a "Burton-esque" town, modeled after some of his work in both the Nightmare Before Christmas and the Corpse Bride. However, aft...