Search found 59 matches

by vulture
Thu Jul 19, 2012 10:10 pm
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 40734

Re: MAX_MAP_DRAW_INDEXES

What's the dimensions on your terrain grid? Like how many brushes across each direction? That could add up fast if you did it really high quality.
by vulture
Thu Jul 19, 2012 9:06 pm
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 40734

Re: MAX_MAP_DRAW_INDEXES

That is a lot of terrain type stuff in one room, maybe that's why, I dunno. I remember "outdoor" style maps always worked really poorly in the q3 engine. But I thought that was mainly a vis issue not a meta issue.. don't know what to tell you. Have you tried compiling it in a more modern q...
by vulture
Thu Jul 19, 2012 3:27 am
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 40734

Re: MAX_MAP_DRAW_INDEXES

That's really small... I don't understand how your bsp is so big... :P what's your map look like? Something must be wrong =/
by vulture
Thu Jul 19, 2012 2:36 am
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 40734

Re: MAX_MAP_DRAW_INDEXES

I only have my bounding boxes structural. It always saved space for me. Everything else is detail. Your BSP size seems huge considering you only have 16k brushes. Do you have lots of large open volumes or something?
by vulture
Thu Jul 19, 2012 2:22 am
Forum: Radiant
Topic: MAX_MAP_DRAW_INDEXES
Replies: 27
Views: 40734

Re: MAX_MAP_DRAW_INDEXES

how many brushes do you have?! my map had something like 150k brushes and I didn't need to set mine above 128! how big is the .bsp ?
by vulture
Sat Jun 02, 2012 7:48 am
Forum: Brush / patches and other mesh
Topic: bobbing platform
Replies: 1
Views: 14360

Re: bobbing platform

func_bobbing
by vulture
Fri Apr 27, 2012 4:35 am
Forum: Requests
Topic: Shader doesn't work
Replies: 9
Views: 25640

Re: Shader doesn't work

you didnt do what I said... :P
by vulture
Fri Apr 27, 2012 2:01 am
Forum: Requests
Topic: Shader doesn't work
Replies: 9
Views: 25640

Re: Shader doesn't work

do what I said in irc
by vulture
Sat Mar 24, 2012 2:16 am
Forum: Alpha
Topic: ut4_icycube_a1
Replies: 5
Views: 18818

Re: ut4_icycube_a1

I think ramb still has the old version, but I lemmed a lot on it yesterday, which made me really sad, because the 3rdish jump is nonicy and pretty challenging for me (the second half of it) =[
by vulture
Mon Mar 05, 2012 11:08 am
Forum: Radiant
Topic: Patch meshes
Replies: 12
Views: 20119

Re: Patch meshes

I'm not sure if you're being sarcastic or not :D :( I can explain more detail if you want, or give some code, but I was just trying to be brief :P