Search found 215 matches

by theRipper
Sun Dec 11, 2011 8:13 pm
Forum: Pre-alpha and concepts
Topic: ut4_idontknowyet
Replies: 7
Views: 10168

Re: ut4_idontknowyet

i was trying to avoid that kind of map. too complicated. :/
by theRipper
Sat Dec 10, 2011 9:57 pm
Forum: Pre-alpha and concepts
Topic: ut4_idontknowyet
Replies: 7
Views: 10168

Re: ut4_idontknowyet

updated red spawn*

the path on the left will be elevated and the middle will be lower.

the right will be flat normal elevation
by theRipper
Sat Dec 10, 2011 9:50 pm
Forum: Alpha
Topic: [Jumpmap] ut4_ikarus_dev
Replies: 12
Views: 39208

Re: [Jumpmap] ut4_ikarus_dev

ut4_asylum textures?
by theRipper
Sat Dec 10, 2011 3:41 am
Forum: Pre-alpha and concepts
Topic: New gameplay concept
Replies: 10
Views: 15395

Re: New gameplay concept

so... jumpers get the advantage?

not my cup of tea but cool idea
by theRipper
Sat Dec 10, 2011 3:40 am
Forum: Pre-alpha and concepts
Topic: ut4_idontknowyet
Replies: 7
Views: 10168

Re: ut4_idontknowyet

thank you :) there will be height differences ofc but this is the main layout
by theRipper
Sat Dec 10, 2011 2:12 am
Forum: Pre-alpha and concepts
Topic: ut4_idontknowyet
Replies: 7
Views: 10168

ut4_idontknowyet

layout idea
layout.gif

stars are flags
other shape is spawn


feedback? :)
by theRipper
Thu Dec 08, 2011 9:26 pm
Forum: Welcome to CMM
Topic: How you doin?!
Replies: 11
Views: 15604

Re: How you doin?!

welcome ;)
by theRipper
Tue Dec 06, 2011 9:20 pm
Forum: Mapping Discussions
Topic: Mapping for UrT HD
Replies: 58
Views: 142310

Re: Mapping for UrT HD

BY THE WAY, autodesk can request proof of your enrollment as a student from those schools.


if youre not actually student, i wouldnt.