Search found 321 matches
- Mon Sep 19, 2011 5:37 pm
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 31667
Re: Transparent water
A few questions concerning the shader I just posted: 1. What does q3map_globaltexture do? 2. Why does it have fogparms when surfaceparm fog is not listed? 3. What does tessSize 64 do? 4. I know deformVertexes makes the water have waves. I don't know what the numbers do. 5. textures/hedo/env/reflejo3...
- Mon Sep 19, 2011 12:40 pm
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 31667
Re: Transparent water
blendfunc blend, as per your instructions. I have tested the shader and textures used in edo for the water in that map, and they work on my map. I think I will play around with them as well and see if I can get exactly what I want that way. Here is the part I am using (and I don't fully understand i...
- Mon Sep 19, 2011 11:37 am
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 31667
Re: Transparent water
OK, I have transparent water using your shader. It is just barely transparent though. How do I adjust the transparency?
- Sun Sep 18, 2011 8:14 pm
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 31667
Re: Transparent water
It still doesn't work. I wonder if something could be wrong with the .tga file itself? Maybe I have to delete every .pk3 that has a copy of the shader in it.
- Sun Sep 18, 2011 3:20 pm
- Forum: Pre-alpha and concepts
- Topic: sr8 only maps
- Replies: 9
- Views: 11568
Re: sr8 only maps
Why does no one play psg-only? It really is a better weapon in the hands of a true expert.
- Sun Sep 18, 2011 1:00 pm
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 31667
Re: Transparent water
So anything beginning with qer only affects the display in Radiant and has no effect in game?
- Sun Sep 18, 2011 4:05 am
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 31667
Re: Transparent water
I have qer_trans 0.5 in my shader. Does it have to be greater than 0.5 to work?
- Sun Sep 18, 2011 12:53 am
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 31667
Re: Transparent water
I got alpha channels to work but my water is still not transparent. I even tried to copy a working example (from ut4_edo_b1) and it still doesn't work. I'm out of ideas...
- Thu Sep 15, 2011 1:15 am
- Forum: Shaders / textures
- Topic: Transparent water
- Replies: 26
- Views: 31667
Re: Transparent water
How do I add an alpha channel? I use GIMP 2.4 for all texturing I do.
- Wed Sep 14, 2011 5:11 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_merlin
- Replies: 9
- Views: 13485
Re: ut4_merlin
The only problem I can see is that for CTF, there are only two paths. The flags would be in the Chamber of Fire and the Chamber of Sorrows. The paths are the left corridor and the route through the 6th level chambers. This might not be enough diversity.