Search found 111 matches

by bludshot
Sat Nov 26, 2011 8:18 pm
Forum: Alpha
Topic: ut4_bus_stop
Replies: 94
Views: 493506

Re: ut4_bus_stop

:roll:
by bludshot
Fri Nov 25, 2011 10:03 pm
Forum: Alpha
Topic: ut4_bus_stop
Replies: 94
Views: 493506

Re: ut4_bus_stop

rashbump is something different and you should probably get that looked at :P
by bludshot
Thu Nov 24, 2011 11:05 pm
Forum: Beta
Topic: ut4_poison_b7(updated post)
Replies: 46
Views: 115940

Re: ut4_poison_a3

I put this map in one of the week 2 matches in the FTW Beta Cup just for some variety. Here's the thread for that match:
http://www.ftwgl.com/forums/showthread.php?t=7333

There's a demo you could watch if you want to see clans playing a TS match on it.
by bludshot
Mon Nov 21, 2011 5:56 pm
Forum: Alpha
Topic: ut4_filth [FTWGL] [Alpha 2b]
Replies: 8
Views: 11219

Re: ut4_filth [FTWGL] [Alpha 2b]

Hey v3n, Your map was played last night in the Beta Cup in CTF. Here's the thread for the match: m There you will find 2 demos of the teams playing it (from each team's perspective) and maybe a bit of feedback (and champ said he was going to reply later with more feedback). Also, since the teams wer...
by bludshot
Mon Nov 21, 2011 5:43 pm
Forum: Beta
Topic: ut4_gloom beta 3
Replies: 9
Views: 91735

Re: ut4_gloom beta 3

Majki maybe went overboard with his suggestions, but, still maybe some good ideas in there no? I think the map is a maze map, and unless the gaps between the hallways were tall buildings with accessible rooves, then yeah it is more of a maze than sliema. But anyhow, my opinion: this map is all hallw...
by bludshot
Mon Nov 21, 2011 2:08 am
Forum: Pre-alpha and concepts
Topic: Screenshots
Replies: 259
Views: 335425

Re: Screenshots

hahahaha, I love the name of the map.
by bludshot
Fri Nov 18, 2011 9:04 pm
Forum: Alpha
Topic: ut4_bus_stop
Replies: 94
Views: 493506

Re: ut4_bus_stop

Lunaxe wrote:5 dollars a gallon??!! that would be enough to make me stand in front of a moving bus haha :P


He wants to make his map future compatible :p
by bludshot
Thu Nov 17, 2011 11:41 pm
Forum: Beta
Topic: ut4_poland_b4 [test server available]
Replies: 52
Views: 114402

Re: ut4_poland_b4 [test server available]

Ok.
And it is true that maybe if players play the map more they will learn the flow and it will feel better (or smaller) to them. But some players I know feel it's too "big".
by bludshot
Thu Nov 17, 2011 11:25 pm
Forum: Radiant
Topic: Urban Terror Mapping Package 2.0 and HDa incoming
Replies: 5
Views: 7654

Re: Urban Terror Mapping Package 2.0 and HDa incoming

If I understand what you are saying, you don't even have to ask 27. Radiant and q3map2 are open source.
by bludshot
Thu Nov 17, 2011 5:18 am
Forum: Beta
Topic: ut4_poland_b4 [test server available]
Replies: 52
Views: 114402

Re: ut4_poland_b4 [test server available]

Keep in mind, Casa is the largest TS map around, so aiming to be smaller than it would be totally fine. Also "size" is not just a matter of area covered. In Casa you can stand in the connector by market bridge and look left to see to the market side of the map, and look right to see all th...