Search found 111 matches
- Sat Nov 26, 2011 8:18 pm
- Forum: Alpha
- Topic: ut4_bus_stop
- Replies: 94
- Views: 493506
- Fri Nov 25, 2011 10:03 pm
- Forum: Alpha
- Topic: ut4_bus_stop
- Replies: 94
- Views: 493506
Re: ut4_bus_stop
rashbump is something different and you should probably get that looked at
- Thu Nov 24, 2011 11:05 pm
- Forum: Beta
- Topic: ut4_poison_b7(updated post)
- Replies: 46
- Views: 115940
Re: ut4_poison_a3
I put this map in one of the week 2 matches in the FTW Beta Cup just for some variety. Here's the thread for that match:
http://www.ftwgl.com/forums/showthread.php?t=7333
There's a demo you could watch if you want to see clans playing a TS match on it.
http://www.ftwgl.com/forums/showthread.php?t=7333
There's a demo you could watch if you want to see clans playing a TS match on it.
- Mon Nov 21, 2011 5:56 pm
- Forum: Alpha
- Topic: ut4_filth [FTWGL] [Alpha 2b]
- Replies: 8
- Views: 11219
Re: ut4_filth [FTWGL] [Alpha 2b]
Hey v3n, Your map was played last night in the Beta Cup in CTF. Here's the thread for the match: m There you will find 2 demos of the teams playing it (from each team's perspective) and maybe a bit of feedback (and champ said he was going to reply later with more feedback). Also, since the teams wer...
- Mon Nov 21, 2011 5:43 pm
- Forum: Beta
- Topic: ut4_gloom beta 3
- Replies: 9
- Views: 91735
Re: ut4_gloom beta 3
Majki maybe went overboard with his suggestions, but, still maybe some good ideas in there no? I think the map is a maze map, and unless the gaps between the hallways were tall buildings with accessible rooves, then yeah it is more of a maze than sliema. But anyhow, my opinion: this map is all hallw...
- Mon Nov 21, 2011 2:08 am
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 335425
Re: Screenshots
hahahaha, I love the name of the map.
- Fri Nov 18, 2011 9:04 pm
- Forum: Alpha
- Topic: ut4_bus_stop
- Replies: 94
- Views: 493506
Re: ut4_bus_stop
Lunaxe wrote:5 dollars a gallon??!! that would be enough to make me stand in front of a moving bus haha
He wants to make his map future compatible :p
- Thu Nov 17, 2011 11:41 pm
- Forum: Beta
- Topic: ut4_poland_b4 [test server available]
- Replies: 52
- Views: 114402
Re: ut4_poland_b4 [test server available]
Ok.
And it is true that maybe if players play the map more they will learn the flow and it will feel better (or smaller) to them. But some players I know feel it's too "big".
And it is true that maybe if players play the map more they will learn the flow and it will feel better (or smaller) to them. But some players I know feel it's too "big".
- Thu Nov 17, 2011 11:25 pm
- Forum: Radiant
- Topic: Urban Terror Mapping Package 2.0 and HDa incoming
- Replies: 5
- Views: 7654
Re: Urban Terror Mapping Package 2.0 and HDa incoming
If I understand what you are saying, you don't even have to ask 27. Radiant and q3map2 are open source.
- Thu Nov 17, 2011 5:18 am
- Forum: Beta
- Topic: ut4_poland_b4 [test server available]
- Replies: 52
- Views: 114402
Re: ut4_poland_b4 [test server available]
Keep in mind, Casa is the largest TS map around, so aiming to be smaller than it would be totally fine. Also "size" is not just a matter of area covered. In Casa you can stand in the connector by market bridge and look left to see to the market side of the map, and look right to see all th...