Search found 30 matches
- Fri May 04, 2012 6:30 am
- Forum: Pre-alpha and concepts
- Topic: Combat Jumps
- Replies: 36
- Views: 42642
Re: Combat Jumps
This looks great. I always thought a ctf/icy map could be fun. I like the idea of blending to two types of play...starting icy made me better at regular play.
- Wed May 02, 2012 8:03 pm
- Forum: Pre-alpha and concepts
- Topic: House of leaves
- Replies: 3
- Views: 15470
House of leaves
Hello again, sorry I have been so inactive, but such is life I suppose. Recently I began working on an icy jump map that is loosely based on the book House Of Leaves. I suppose it is very loosely, as aside from the name and atmosphere it will be different. If you have never read the book though, it ...
- Tue Jan 31, 2012 4:04 am
- Forum: Pre-alpha and concepts
- Topic: Beginning the training map.
- Replies: 2
- Views: 5394
Re: Beginning the training map.
Well, the beginning drop was just something stupid I threw in to experiment. The first room was a simple jump, the second a simple wall slide, and the last was a first, quick build of a target room. If you shoot when the target doors open, they each open a door you can walk through, this way you wou...
- Mon Jan 30, 2012 11:01 am
- Forum: Pre-alpha and concepts
- Topic: Beginning the training map.
- Replies: 2
- Views: 5394
Beginning the training map.
Here is what I got so far in terms of the map discussed in this thread http://www.custommapmakers.org/viewtopic.php?f=8&t=425 . It is a very, very rough mock up, but this accomplishes the main goal for the most part. If you have some spare time, load the map up and let me know what you think. I'...
- Fri Jan 27, 2012 8:50 am
- Forum: News and announcements
- Topic: CMM vs Sexys Core
- Replies: 53
- Views: 72816
Re: CMM vs Sexys Core
Got room for one more?
- Fri Jan 27, 2012 6:17 am
- Forum: News and announcements
- Topic: CMM fun team
- Replies: 31
- Views: 70044
Re: CMM fun team
Is there still anything going on with this? I may enter ftw with my clan soon, but inbetwen it would be cool to see what the mappers have as far as in game skill is concerned, or if your all just map geeks
- Fri Jan 27, 2012 6:11 am
- Forum: Brush / patches and other mesh
- Topic: _sun
- Replies: 1
- Views: 13266
_sun
Just a quick question that I have been wondering for a while. Whenever I have tried to use the _sun option, for infinite sunlight, it has never worked. Is there something I need to adjust with q3map2toolz? Or is it something with a skybox?
- Wed Jan 25, 2012 10:28 pm
- Forum: Pre-alpha and concepts
- Topic: Just an idea so far: UrT training
- Replies: 12
- Views: 16308
Re: Just an idea so far: UrT training
I'm pretty sure that I could write a program that started Urt, loaded the map and spawned the bots... but it might be harder than i think it is... That would probably be a handy program for the urt community as a whole, not just this map. Maybe something with a map selector, amount of bots, and bot...
- Wed Jan 25, 2012 5:54 am
- Forum: Pre-alpha and concepts
- Topic: Just an idea so far: UrT training
- Replies: 12
- Views: 16308
Re: Just an idea so far: UrT training
I haden't even considered doing a map that would work in multiplayer. It seems like there would be way too many problems, and that it would take FOREVER to refine...and I am still a noob at mapping. The reason I'm not sure about the bots is because I think they have to be entered in through Rcon, an...
- Tue Jan 24, 2012 7:46 pm
- Forum: Pre-alpha and concepts
- Topic: Just an idea so far: UrT training
- Replies: 12
- Views: 16308
Re: Just an idea so far: UrT training
flajeen wrote:comment for every post you make: tldr?
stop being lazy :l
j/k basically Im thinking of doing a weapons training map, with targets and the like.