Search found 30 matches

by RageQuit
Fri May 04, 2012 6:30 am
Forum: Pre-alpha and concepts
Topic: Combat Jumps
Replies: 36
Views: 42642

Re: Combat Jumps

This looks great. I always thought a ctf/icy map could be fun. I like the idea of blending to two types of play...starting icy made me better at regular play.
by RageQuit
Wed May 02, 2012 8:03 pm
Forum: Pre-alpha and concepts
Topic: House of leaves
Replies: 3
Views: 15470

House of leaves

Hello again, sorry I have been so inactive, but such is life I suppose. Recently I began working on an icy jump map that is loosely based on the book House Of Leaves. I suppose it is very loosely, as aside from the name and atmosphere it will be different. If you have never read the book though, it ...
by RageQuit
Tue Jan 31, 2012 4:04 am
Forum: Pre-alpha and concepts
Topic: Beginning the training map.
Replies: 2
Views: 5394

Re: Beginning the training map.

Well, the beginning drop was just something stupid I threw in to experiment. The first room was a simple jump, the second a simple wall slide, and the last was a first, quick build of a target room. If you shoot when the target doors open, they each open a door you can walk through, this way you wou...
by RageQuit
Mon Jan 30, 2012 11:01 am
Forum: Pre-alpha and concepts
Topic: Beginning the training map.
Replies: 2
Views: 5394

Beginning the training map.

Here is what I got so far in terms of the map discussed in this thread http://www.custommapmakers.org/viewtopic.php?f=8&t=425 . It is a very, very rough mock up, but this accomplishes the main goal for the most part. If you have some spare time, load the map up and let me know what you think. I'...
by RageQuit
Fri Jan 27, 2012 8:50 am
Forum: News and announcements
Topic: CMM vs Sexys Core
Replies: 53
Views: 72816

Re: CMM vs Sexys Core

Got room for one more?
by RageQuit
Fri Jan 27, 2012 6:17 am
Forum: News and announcements
Topic: CMM fun team
Replies: 31
Views: 70044

Re: CMM fun team

Is there still anything going on with this? I may enter ftw with my clan soon, but inbetwen it would be cool to see what the mappers have as far as in game skill is concerned, or if your all just map geeks ;)
by RageQuit
Fri Jan 27, 2012 6:11 am
Forum: Brush / patches and other mesh
Topic: _sun
Replies: 1
Views: 13266

_sun

Just a quick question that I have been wondering for a while. Whenever I have tried to use the _sun option, for infinite sunlight, it has never worked. Is there something I need to adjust with q3map2toolz? Or is it something with a skybox?
by RageQuit
Wed Jan 25, 2012 10:28 pm
Forum: Pre-alpha and concepts
Topic: Just an idea so far: UrT training
Replies: 12
Views: 16308

Re: Just an idea so far: UrT training

I'm pretty sure that I could write a program that started Urt, loaded the map and spawned the bots... but it might be harder than i think it is... That would probably be a handy program for the urt community as a whole, not just this map. Maybe something with a map selector, amount of bots, and bot...
by RageQuit
Wed Jan 25, 2012 5:54 am
Forum: Pre-alpha and concepts
Topic: Just an idea so far: UrT training
Replies: 12
Views: 16308

Re: Just an idea so far: UrT training

I haden't even considered doing a map that would work in multiplayer. It seems like there would be way too many problems, and that it would take FOREVER to refine...and I am still a noob at mapping. The reason I'm not sure about the bots is because I think they have to be entered in through Rcon, an...
by RageQuit
Tue Jan 24, 2012 7:46 pm
Forum: Pre-alpha and concepts
Topic: Just an idea so far: UrT training
Replies: 12
Views: 16308

Re: Just an idea so far: UrT training

flajeen wrote:comment for every post you make: tldr?


stop being lazy :l

j/k basically Im thinking of doing a weapons training map, with targets and the like.