Search found 195 matches
- Thu Feb 27, 2014 6:47 am
- Forum: Competitions
- Topic: CMM Design a Map Competition
- Replies: 26
- Views: 67666
Re: CMM Design a Map Competition
Very nicely done
- Thu Feb 27, 2014 12:05 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 200404
Re: ut4_ruins
Alright, let me know how you go Rayne.
- Wed Feb 26, 2014 5:50 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 200404
Re: ut4_ruins
so for some reason, all of my maps except ut4_ruins open in gtkradiant. So i can only open in it in netradiant. Only solution i can think of, is if you use netradiant?
- Mon Feb 24, 2014 5:47 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 200404
Re: ut4_ruins
With or without the patch mesh?
- Sun Feb 23, 2014 10:56 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 200404
Re: ut4_ruins
What do you suggest we do now?
- Sun Feb 23, 2014 12:30 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 200404
Re: ut4_ruins
I have no experience with either :/
- Sun Feb 23, 2014 5:21 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 200404
Re: ut4_ruins
Hmm I see. Fair to say these confuse me haha!
- Sun Feb 23, 2014 4:13 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 200404
Re: ut4_ruins
Really? Damn that would take a while haha! It looks smooth though. Generally with trisouping you can see eshes of brushes, Riyadh looks flawless haha
- Sun Feb 23, 2014 12:36 am
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 200404
Re: ut4_ruins
Riyadh is made from patch and that runs fine. I can't think of a decent alternative for a nice wavey sand terrain.
- Fri Feb 21, 2014 11:58 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_ruins
- Replies: 55
- Views: 200404
Re: ut4_ruins
To be honest I didn't even know about detail and structural brushes :/