Search found 96 matches
- Thu Nov 10, 2011 2:07 pm
- Forum: Brush / patches and other mesh
- Topic: A fix for ladders in jump maps
- Replies: 6
- Views: 22808
Re: A fix for ladders in jump maps
I would much prefer that to a ladder, Iv always wondered why people put ladders in jump maps cos I find them quite irritating. ladders can be usefull, i think short jumps wo teleporters like the first jump of uber are good for traffic filtering, good jumpers pass easy, not so good might miss and ha...
- Tue Nov 08, 2011 12:05 pm
- Forum: Welcome to CMM
- Topic: Gudday Mate.
- Replies: 13
- Views: 19207
Re: Gudday Mate.
welcome
- Mon Nov 07, 2011 12:56 pm
- Forum: Shaders / textures
- Topic: Electrical arcs
- Replies: 20
- Views: 27144
Re: Electrical arcs
I think it does not work because it use triggers that replace shaders ingame, a feature which does not work in urt, but the shaders should work on their own, but I have not tried.
- Mon Nov 07, 2011 10:51 am
- Forum: Shaders / textures
- Topic: Electrical arcs
- Replies: 20
- Views: 27144
Re: Electrical arcs
"Edge of Forever" has nice ones: http://www.simonoc.com/pages/design/maps_q3/moteof.htm
http://www.youtube.com/watch?v=VK3K0bZKXLw
beware the map might crash with urt, I had to play it with a vanilla q3
http://www.youtube.com/watch?v=VK3K0bZKXLw
beware the map might crash with urt, I had to play it with a vanilla q3
- Fri Nov 04, 2011 4:11 pm
- Forum: Welcome to CMM
- Topic: Helloul
- Replies: 11
- Views: 17373
Re: Helloul
welcome Markinho
- Wed Oct 26, 2011 3:12 pm
- Forum: Welcome to CMM
- Topic: An Introduction
- Replies: 17
- Views: 22718
Re: An Introduction
welcome
- Tue Oct 25, 2011 12:59 pm
- Forum: Pre-alpha and concepts
- Topic: ut4 versailles concept
- Replies: 44
- Views: 56070
- Tue Oct 25, 2011 8:17 am
- Forum: Welcome to CMM
- Topic: hi again :)
- Replies: 8
- Views: 11640
Re: hi again :)
welcome back
- Mon Oct 24, 2011 1:48 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_xanjumps_prealpha
- Replies: 18
- Views: 21356
Re: ut4_xanjumps_prealpha
I didn't quite understood some of the screens, but I'll fix what I can. sorry, that was not very clear the first two are about resizing to fit textures, the third one, you could caulk the back here, the rest is where i though light looked weird. the rest i think is commented directly on the screens...
- Mon Oct 24, 2011 11:27 am
- Forum: Welcome to CMM
- Topic: Krasus' Briefing!
- Replies: 12
- Views: 17270
Re: Krasus' Briefing!
welcome Krasus