Search found 222 matches

by Rylius
Tue Apr 17, 2012 7:03 pm
Forum: Mapping Discussions
Topic: Maya md3 plugin?
Replies: 27
Views: 57537

Re: Maya md3 plugin?

Compile and test. Doesn't work out? Change, compile, test again. Don't rely solely on entities, check out stuff yourself until it looks right ingame. You will eventually get the scale into your head and won't need references for most things.
by Rylius
Sun Apr 15, 2012 1:25 pm
Forum: Shaders / textures
Topic: Normal mapping for urt request
Replies: 4
Views: 9045

Re: Normal mapping for urt request

If you provide me with the video and some notes on what to say I can do it :D
by Rylius
Sat Apr 07, 2012 4:00 pm
Forum: Requests
Topic: Taking map object requests
Replies: 1
Views: 12955

Taking map object requests

I'll gladly do some models if anyone needs them - they'll be built from brushes and patch meshes though, so don't expect extreme details from me. However they will fit in most maps perfectly since they're aligned on the grid and I'll include accurate clip brushes too So if you need some trash cans, ...
by Rylius
Sat Apr 07, 2012 2:58 pm
Forum: Competitions
Topic: CMM Weekend Challenge #6 Wishing Well
Replies: 8
Views: 22006

Re: CMM Weekend Challenge #6 Wishing Well

shot1211.jpg

100% patch meshes, ~15 minutes work + texture search
by Rylius
Mon Apr 02, 2012 7:36 am
Forum: Competitions
Topic: CMM Weekend Challenge #5 Building Facade
Replies: 5
Views: 17246

Re: CMM Weekend Challenge #5 Building Facade

I think we should move on - the theme is kinda too vague
by Rylius
Sun Apr 01, 2012 1:33 pm
Forum: News and announcements
Topic: OMG INVASION OMG
Replies: 3
Views: 17503

Re: OMG INVASION OMG

Image
by Rylius
Sat Mar 31, 2012 9:36 am
Forum: Alpha
Topic: ut4_interim_a1
Replies: 3
Views: 16498

Re: ut4_interim_a1

You should increase the sun intensity. If you're not using q3map_skyEXT in the shader, do it - it provides much better lighting. You can also decrease the _lightmapscale on the worldspawn, 0.125 will take very long to compile but provide much better shadows. 0.5 is good for a start Edit: Are you pla...
by Rylius
Sat Mar 31, 2012 9:32 am
Forum: CMM team
Topic: CMM vs UJ
Replies: 8
Views: 22250

Re: CMM vs UJ

I'm in, on evenings. I can play throughout the whole night for the next two weeks too
by Rylius
Thu Mar 29, 2012 3:55 pm
Forum: Brush / patches and other mesh
Topic: Preventing wallkicks
Replies: 3
Views: 34101

Re: Preventing wallkicks

Now put it in the Wiki. :)
by Rylius
Tue Mar 27, 2012 9:26 pm
Forum: Pre-alpha and concepts
Topic: ut4_prison
Replies: 8
Views: 12043

Re: ut4_prison

You just drag a new brush on top of a corridor and texture the bottom side like so: radiant.png You can switch perspective in the 2D view by pressing Ctrl + Tab. Move the brush where it belongs and you're pretty much done. You can also texture individual faces by pressing Ctrl + Shift + Middle Mouse...