Search found 222 matches
- Tue Apr 17, 2012 7:03 pm
- Forum: Mapping Discussions
- Topic: Maya md3 plugin?
- Replies: 27
- Views: 57537
Re: Maya md3 plugin?
Compile and test. Doesn't work out? Change, compile, test again. Don't rely solely on entities, check out stuff yourself until it looks right ingame. You will eventually get the scale into your head and won't need references for most things.
- Sun Apr 15, 2012 1:25 pm
- Forum: Shaders / textures
- Topic: Normal mapping for urt request
- Replies: 4
- Views: 9045
Re: Normal mapping for urt request
If you provide me with the video and some notes on what to say I can do it
- Sat Apr 07, 2012 4:00 pm
- Forum: Requests
- Topic: Taking map object requests
- Replies: 1
- Views: 12955
Taking map object requests
I'll gladly do some models if anyone needs them - they'll be built from brushes and patch meshes though, so don't expect extreme details from me. However they will fit in most maps perfectly since they're aligned on the grid and I'll include accurate clip brushes too So if you need some trash cans, ...
- Sat Apr 07, 2012 2:58 pm
- Forum: Competitions
- Topic: CMM Weekend Challenge #6 Wishing Well
- Replies: 8
- Views: 22006
Re: CMM Weekend Challenge #6 Wishing Well
100% patch meshes, ~15 minutes work + texture search
- Mon Apr 02, 2012 7:36 am
- Forum: Competitions
- Topic: CMM Weekend Challenge #5 Building Facade
- Replies: 5
- Views: 17246
Re: CMM Weekend Challenge #5 Building Facade
I think we should move on - the theme is kinda too vague
- Sun Apr 01, 2012 1:33 pm
- Forum: News and announcements
- Topic: OMG INVASION OMG
- Replies: 3
- Views: 17503
- Sat Mar 31, 2012 9:36 am
- Forum: Alpha
- Topic: ut4_interim_a1
- Replies: 3
- Views: 16498
Re: ut4_interim_a1
You should increase the sun intensity. If you're not using q3map_skyEXT in the shader, do it - it provides much better lighting. You can also decrease the _lightmapscale on the worldspawn, 0.125 will take very long to compile but provide much better shadows. 0.5 is good for a start Edit: Are you pla...
Re: CMM vs UJ
I'm in, on evenings. I can play throughout the whole night for the next two weeks too
- Thu Mar 29, 2012 3:55 pm
- Forum: Brush / patches and other mesh
- Topic: Preventing wallkicks
- Replies: 3
- Views: 34101
Re: Preventing wallkicks
Now put it in the Wiki.
- Tue Mar 27, 2012 9:26 pm
- Forum: Pre-alpha and concepts
- Topic: ut4_prison
- Replies: 8
- Views: 12043
Re: ut4_prison
You just drag a new brush on top of a corridor and texture the bottom side like so: radiant.png You can switch perspective in the 2D view by pressing Ctrl + Tab. Move the brush where it belongs and you're pretty much done. You can also texture individual faces by pressing Ctrl + Shift + Middle Mouse...