I really like this map in TF2. I think that once I update my current collection of maps, I will build this sort of layout for UrT.
Search found 321 matches
- Sat Jan 11, 2014 10:44 pm
- Forum: Pre-alpha and concepts
- Topic: Harvest
- Replies: 1
- Views: 13049
- Sat Jan 11, 2014 6:35 pm
- Forum: Radiant
- Topic: Patch mesh count
- Replies: 6
- Views: 20178
Patch mesh count
By default, Radiant shows a count of the total number of brushes and entities in a map. For example, a map I am working on now shows Brushes: 8861 Entities: 607 1. I would like to modify this to include a count of the total number of patch meshes in a map. How to do this? 2. I would like to replace ...
- Sun Jan 05, 2014 1:57 am
- Forum: Suggestions and ideas
- Topic: halo maps for urban terror
- Replies: 5
- Views: 20701
Re: halo maps for urban terror
Blood Gulch is too large. I think Lockout, Midship, and Zanzibar would be good choices. I would also go for Warlock, Chiron TL-34 or Battle Canyon.
- Sat Jan 04, 2014 10:37 pm
- Forum: Suggestions and ideas
- Topic: A map on the high seas
- Replies: 8
- Views: 28123
A map on the high seas
I found this interesting picture today. Looks like a nice map theme.
Re: Worrior
Updated to Release Candidate 1. This is now a pack of 16 maps rather than a single map. All have the same spawnrooms and the same outer boundaries, but the layouts inside are all different.
Re: Worrior
Updated to Beta 2. Minimap error fixed and portals modified.
Worrior
I got inspired by an old arcade game today and threw together a quick map. Let's see if anyone remembers this game.
Worrior_rc1: http://www.mediafire.com/?3rdy56fb514jfux
Screenshots: http://s1222.photobucket.com/user/Quaternus/slideshow/RedSnappa/Worrior
Worrior_rc1: http://www.mediafire.com/?3rdy56fb514jfux
Screenshots: http://s1222.photobucket.com/user/Quaternus/slideshow/RedSnappa/Worrior
- Sat Aug 10, 2013 6:36 pm
- Forum: Mapping Discussions
- Topic: A new issue
- Replies: 3
- Views: 15505
Re: A new issue
I don't worry about .pk3 size too much. A large map will frequently be 60 MB+ with bump and normal maps.
- Sun Jul 21, 2013 1:49 am
- Forum: Alpha
- Topic: ut4_ceruleanriver
- Replies: 5
- Views: 19711
Re: ut4_ceruleanriver
Updated to Alpha 31. There may not be much beta development, as all I need to do is add more sounds and figure out bot support for this large and complex map.
- Sun Jul 14, 2013 8:34 pm
- Forum: Urban Terror Discussions
- Topic: Urban Terror HD new engine design announced.
- Replies: 26
- Views: 58925
Re: Urban Terror HD new engine design announced.
Will moving objects and other entities also be handled by scripting?