Search found 96 matches

by gsigms
Thu Nov 10, 2011 2:07 pm
Forum: Brush / patches and other mesh
Topic: A fix for ladders in jump maps
Replies: 6
Views: 17968

Re: A fix for ladders in jump maps

I would much prefer that to a ladder, Iv always wondered why people put ladders in jump maps cos I find them quite irritating. ladders can be usefull, i think short jumps wo teleporters like the first jump of uber are good for traffic filtering, good jumpers pass easy, not so good might miss and ha...
by gsigms
Tue Nov 08, 2011 12:05 pm
Forum: Welcome to CMM
Topic: Gudday Mate.
Replies: 13
Views: 17270

Re: Gudday Mate.

welcome :)
by gsigms
Mon Nov 07, 2011 12:56 pm
Forum: Shaders / textures
Topic: Electrical arcs
Replies: 20
Views: 24110

Re: Electrical arcs

I think it does not work because it use triggers that replace shaders ingame, a feature which does not work in urt, but the shaders should work on their own, but I have not tried.
by gsigms
Mon Nov 07, 2011 10:51 am
Forum: Shaders / textures
Topic: Electrical arcs
Replies: 20
Views: 24110

Re: Electrical arcs

"Edge of Forever" has nice ones: http://www.simonoc.com/pages/design/maps_q3/moteof.htm

http://www.youtube.com/watch?v=VK3K0bZKXLw

beware the map might crash with urt, I had to play it with a vanilla q3
by gsigms
Fri Nov 04, 2011 4:11 pm
Forum: Welcome to CMM
Topic: Helloul
Replies: 11
Views: 15540

Re: Helloul

welcome Markinho :)
by gsigms
Wed Oct 26, 2011 3:12 pm
Forum: Welcome to CMM
Topic: An Introduction
Replies: 17
Views: 20336

Re: An Introduction

welcome :)
by gsigms
Tue Oct 25, 2011 8:17 am
Forum: Welcome to CMM
Topic: hi again :)
Replies: 8
Views: 10588

Re: hi again :)

welcome back
by gsigms
Mon Oct 24, 2011 1:48 pm
Forum: Pre-alpha and concepts
Topic: ut4_xanjumps_prealpha
Replies: 18
Views: 18987

Re: ut4_xanjumps_prealpha

I didn't quite understood some of the screens, but I'll fix what I can. sorry, that was not very clear the first two are about resizing to fit textures, the third one, you could caulk the back here, the rest is where i though light looked weird. the rest i think is commented directly on the screens...
by gsigms
Mon Oct 24, 2011 11:27 am
Forum: Welcome to CMM
Topic: Krasus' Briefing!
Replies: 12
Views: 15525

Re: Krasus' Briefing!

welcome Krasus :)