Search found 321 matches
- Tue Nov 11, 2014 3:49 am
- Forum: Final
- Topic: ut4_hotzone
- Replies: 2
- Views: 16473
Re: ut4_hotzone
This map needed a small fix. Updated to Release Candidate 4.
- Mon Nov 10, 2014 1:50 am
- Forum: Final
- Topic: ut4_hotzone
- Replies: 2
- Views: 16473
ut4_hotzone
Hotzone Release Candidate 3 is ready. It was previously known as Lavarena, but has been renamed Hotzone due to another map being named Lavarena. If there are no bugs, then this will be a final version. Hotzone RC5 map download Hotzone RC5 screenshots Notes: Dynamic fluids seem to be impossible with ...
- Fri Nov 07, 2014 3:35 am
- Forum: Pre-alpha and concepts
- Topic: Screenshots
- Replies: 259
- Views: 339774
Re: Screenshots
Think Rumble on steroids, with the added hazard that most of level bobs in and out of the lava. Be in the wrong place at the wrong time and you get roasted.
- Sun Oct 26, 2014 9:06 pm
- Forum: Final
- Topic: ut4_cannons1
- Replies: 3
- Views: 17558
Re: ut4_cannons1
No screenshots? :/ Oops. Here are some: http://s1222.photobucket.com/user/Quaternus/library/RedSnappa/Cannons%201%20Screenshots One more thing of note here: This map contains a feature that I have not seen in any other map. I created a bonus room in each team's spawn that can only be accessed by th...
- Sun Oct 26, 2014 2:40 pm
- Forum: Final
- Topic: ut4_cannons1
- Replies: 3
- Views: 17558
ut4_cannons1
Cannons 1 Release Candidate 5 is ready. This is a revision of my Cannons map from 2011.
The map has undergone some major changes. This is the final form unless an issue is found.
http://www.mediafire.com/download/gcihf ... s1_rc5.pk3
The map has undergone some major changes. This is the final form unless an issue is found.
http://www.mediafire.com/download/gcihf ... s1_rc5.pk3
- Sun Oct 12, 2014 10:18 pm
- Forum: Shaders / textures
- Topic: Human clip possible?
- Replies: 2
- Views: 15249
Human clip possible?
We have playerclip, which acts as an invisible wall to everyone.
We have botclip, which acts as an invisible wall to bots but has no effect on humans.
Is it possible to create a "humanclip," which acts as an invisible wall to humans but has no effect on bots?
We have botclip, which acts as an invisible wall to bots but has no effect on humans.
Is it possible to create a "humanclip," which acts as an invisible wall to humans but has no effect on bots?
- Sun Oct 12, 2014 10:16 pm
- Forum: Pre-alpha and concepts
- Topic: deathtrap jumps
- Replies: 9
- Views: 26881
Re: deathtrap jumps
Those are some nice textures. You should bump/normal map those and it will really look good.
- Tue Sep 23, 2014 3:03 am
- Forum: Shaders / textures
- Topic: Manual minimaps
- Replies: 1
- Views: 14265
Manual minimaps
A map I am working on gives me a crappy minimap by default, so I tried to use this: http://www.custommapmakers.org/wiki/index.php/Packaging:Minimap
and could make no sense of it. What do I do?
and could make no sense of it. What do I do?
- Sat Aug 30, 2014 10:01 pm
- Forum: Alpha
- Topic: ut42_q3SIN
- Replies: 2
- Views: 16554
Re: ut42_q3SIN
Those textures hurt my eyes.
- Sat Jul 26, 2014 9:33 pm
- Forum: Skeet Shoot 2014
- Topic: Skeetshoot 2014
- Replies: 6
- Views: 62894
Re: Skeetshoot 2014
johnnyenglish wrote:The bots have now been retired, instead real skeet are used, I'll document how this works from a mappers perspective when it's all final -- you will be able to create your own "skeet" style maps quite easily.
Please do. I would be interested in making a map for Skeet Shoot 2015.