Search found 53 matches

by FrankieV
Fri Jun 07, 2013 2:40 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 640460

Re: Design Process

Sounds good to me. Keep in mind this is not a project about making a map but but a means to explore new ideas as to already available tools that can be used to make a map. 3ds Max is not even a requirement as far as exploring the idea of built assets. It should also be expected that those who wish t...
by FrankieV
Thu Jun 06, 2013 10:08 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 640460

Re: Design Process

There you go.

Top down scales so if either of the two figure they need help they can come up with their own team. The more the merrier.
by FrankieV
Thu Jun 06, 2013 7:56 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 640460

Re: Design Process

Well DagF your layout would work if I was just going to show a different way as to how things are done. As in not better but different. But the better approach is to go with a bigger project so everyone who wish’s can get involved at some level hands on. OK if Johnny wants to do the layout whats nee...
by FrankieV
Thu Jun 06, 2013 3:20 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 640460

Re: Design Process

1) I would rather not copy someone else's map design. The problem Skaz had with Nevada is it used the same layout as Turn Pike so when it was released the players tended to bias that Turn Pike was better and that Nevada was just different. 2) This is a typical problem between bottom up and top down ...
by FrankieV
Thu Jun 06, 2013 3:20 am
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 640460

Re: Design Process

Well Rayne if you can supply a Max file to work on that would be even better. Better still how about make it a team based project and “we” build a KnockOut map as the objective? By the way if you set your world space pivot for all objects in 3ds Max to 0 0 0 than all objects you export from Max will...
by FrankieV
Wed Jun 05, 2013 11:46 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 640460

Re: Design Process

Layout was made with student copy and might not load back in on your end.

Might want to try downloading Grand Hall CC.

http://www.urbanterror.info/forums/topi ... e-commons/

It's a creative commons version of our Grand Hall test map.
by FrankieV
Wed Jun 05, 2013 10:59 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 640460

Re: Design Process

Perfect
by FrankieV
Wed Jun 05, 2013 8:00 pm
Forum: Mapping Discussions
Topic: Design Process
Replies: 89
Views: 640460

Re: Design Process

A bit of home work to save some time not having to reinvent the wheel.

http://en.wikipedia.org/wiki/Top-down_a ... -up_design

Making a map for Urban Terror is definitely bottom-up design.

Neither is good or bad but but knowing when to switch your brain from one design path way to another has positive benefits as to choices and decision making.
by FrankieV
Wed Jun 05, 2013 4:53 am
Forum: Mapping Discussions
Topic: Mapping for UrT HD
Replies: 58
Views: 154924

Re: Mapping for UrT HD

OK Rayne no harm no foul but I was a bit surprised at your reaction so lets deal with the issue in hand. To put it simply I would not count on any improvements as far as graphics go as the logistics are just to great to add to an engine that was never intended to be pushed as far as we have gone for...
by FrankieV
Sat Jun 01, 2013 8:23 pm
Forum: Mapping Discussions
Topic: Mapping for UrT HD
Replies: 58
Views: 154924

Re: Mapping for UrT HD

I'll leave on a final word. This is me with over 30 years of CG under my belt coming in as an individual and not as a member of the FS team saying I have some really cool ideas of how you can use 3ds Max to create your own development pipeline that can be used in “any” game engine available today. Y...