I'd have to dig through the code to be sure, but I'll say yes.
Are you compiling with -patchmeta? If not, do so.
Also, if you're making terrain out of patch meshes, stop right now and use trisouping instead.
Search found 222 matches
- Tue Jul 10, 2012 1:02 pm
- Forum: Radiant
- Topic: MAX_MAP_DRAW_INDEXES
- Replies: 27
- Views: 41678
- Mon Jun 18, 2012 8:25 pm
- Forum: Competitions
- Topic: Any interest?
- Replies: 18
- Views: 45527
Re: Any interest?
^ why not
- Tue Jun 12, 2012 10:35 am
- Forum: Competitions
- Topic: Any interest?
- Replies: 18
- Views: 45527
Re: Any interest?
Making textures is a massive pain and only a few people here can actually do it properly.
Also, someone would have to take the pictures (unless you're allowing photographs by other people, in which case you could just allow textures in general)
Also, someone would have to take the pictures (unless you're allowing photographs by other people, in which case you could just allow textures in general)
- Mon Jun 11, 2012 5:04 am
- Forum: Competitions
- Topic: Any interest?
- Replies: 18
- Views: 45527
Re: Any interest?
Might make a crappy quality livestream - will see about this
- Sat Jun 09, 2012 10:45 am
- Forum: Competitions
- Topic: Any interest?
- Replies: 18
- Views: 45527
Re: Any interest?
I'd be in for an allnighter in a week or so - pulling off a shooter in a week right now ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Thu May 31, 2012 5:59 pm
- Forum: General chit chat
- Topic: Happy B-day Xandaxs
- Replies: 5
- Views: 18049
Re: Happy B-day Xandaxs
happy happy!
- Sun May 27, 2012 12:28 pm
- Forum: Pre-alpha and concepts
- Topic: Waterwheel
- Replies: 6
- Views: 9073
Re: Waterwheel
That's technically not a conversion.
- Sun May 27, 2012 11:55 am
- Forum: Pre-alpha and concepts
- Topic: Waterwheel
- Replies: 6
- Views: 9073
Re: Waterwheel
Compile to BSP *without* vis and light. Use -meta and -patchmeta.
It will complain about leaking, but it doesn't matter since you won't be compiling vis anyway. Then just convert the BSP to ASE. You can't convert MAP to anything.
It will complain about leaking, but it doesn't matter since you won't be compiling vis anyway. Then just convert the BSP to ASE. You can't convert MAP to anything.
- Fri May 25, 2012 9:24 am
- Forum: Pre-alpha and concepts
- Topic: Jumpmap starting area.map
- Replies: 5
- Views: 8263
Re: Jumpmap starting area.map
Like, post attachments
- Thu May 10, 2012 6:52 am
- Forum: Models / modelling tools
- Topic: Bumpy brightness issue
- Replies: 37
- Views: 86466
Re: Bumpy brightness issue
Increase the transparency of your normal/bump maps. A lot.